Author Topic: Great Multitude and Angel of the Lord  (Read 109 times)

Offline SignoftheStar

  • Full Member
  • ***
  • Posts: 402
  • Phillippians 4:8
    • -
    • East Central Region
    • My YouTube Page
Great Multitude and Angel of the Lord
« on: January 08, 2019, 05:27:11 PM »
0
Great Multitude- "If you play a lamb icon card, you may negate and banish an evil Enhancement."

If Multitude is being removed from the battle by an Evil Enhancement, am I allowed to drop a good Dominant, such as Angel of the Lord, to negate that Enhancement?
The core of all life is a limitless chest of tales.

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • *****
  • Posts: 11584
  • The Stars are coming out...
    • -
    • North Central Region
Re: Great Multitude and Angel of the Lord
« Reply #1 on: January 08, 2019, 05:36:06 PM »
0
It depends on a couple factors.

First, was Great Multitude negated (or being interrupted) prior to the discard? If so, then you cannot.

Second, is the evil enhancement still in play to be negated? Only enhancements can be played in special initiative. Therefore if I played something like Deceit of Sapphira (Discard all cards in battle) then that must complete before any dominants are played. Once it's complete, it is no longer in play and therefore you cannot play a good dominant to negate it via GM's ability.

However, if I play an EE that discards your GM and that EE is still in play (for example, Corrupt Earth -- "Discard a card") the battle is not over even if GM was the only Hero attacking. Assuming GM's ability was not negated, it is still active and therefore you can play a good dominant and negate the EE (which brings back GM from discard) and thus keep the battle going.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline SignoftheStar

  • Full Member
  • ***
  • Posts: 402
  • Phillippians 4:8
    • -
    • East Central Region
    • My YouTube Page
Re: Great Multitude and Angel of the Lord
« Reply #2 on: January 08, 2019, 05:42:50 PM »
0
So it's basically like Three Woes where I could drop it to turn off something like Overwhelming Presence (Underdeck all Evil Characters in battle) but not SSS (Banish all Evil Characters in battle to shuffle all Lost Souls in your Land of Bondage.)
The core of all life is a limitless chest of tales.

Offline RedemptionAggie

  • Redemption Elder
  • *****
  • Posts: 2796
    • -
    • South Central Region
Re: Great Multitude and Angel of the Lord
« Reply #3 on: January 08, 2019, 07:29:51 PM »
0
Great Multitude is not CBN, and has an optional effect, so you can only trigger it while Great Multitude is in play. If it mandatory, Guardian would be correct, but we treat them differently.

Offline Bobbert

  • Hero Member
  • *****
  • Posts: 1458
  • The player formerly known as Thomas Hunter
    • -
    • North Central Region
Re: Great Multitude and Angel of the Lord
« Reply #4 on: January 08, 2019, 08:41:58 PM »
0
It could work the way Guardian describes if GM was withdrawn, correct?
The longer everything goes to plan, the bigger the impending disaster.

Offline RedemptionAggie

  • Redemption Elder
  • *****
  • Posts: 2796
    • -
    • South Central Region
Re: Great Multitude and Angel of the Lord
« Reply #5 on: January 08, 2019, 09:16:30 PM »
0
Sure. I think it also works if it's captured to your LoB, but not your opponent's since it would no longer be in your control.

Offline Josh

  • Hero Member
  • *****
  • Posts: 2945
    • -
    • East Central Region
Re: Great Multitude and Angel of the Lord
« Reply #6 on: January 09, 2019, 08:09:11 AM »
+1
Great Multitude is not CBN, and has an optional effect, so you can only trigger it while Great Multitude is in play. If it mandatory, Guardian would be correct, but we treat them differently.

Would it even matter if it was CBN?  I'm pretty sure the rule has always been "Ongoing abilities (that leave play) persist if they are mandatory and turn off if they are optional".  CBN never was a factor.
You had me at Meat Tornado.