Author Topic: Dominant initiative and regular initiative  (Read 5171 times)

Offline Jeremystair

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Dominant initiative and regular initiative
« on: July 12, 2017, 10:47:32 AM »
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So my hero is making a rescue attempt and my opponent blocks and bands in another evil character. I now have initiative because I'm losing I play Angel of the Lord and discard one of his evil characters. We are now in a mutual destruction do I still have initiative to play an enhancement? Or does he have initiative since I played the angel of the Lord?

I guess my question is do we have to check for initiative in order for me to play the angel of the Lord? And is the angel of the Lord considered the last card played when we're looking for initiative during a mutual destruction?

Offline The Guardian

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Re: Dominant initiative and regular initiative
« Reply #1 on: July 12, 2017, 10:59:32 AM »
+1
No, dominants are not considered "played in battle" even though that's usually where people put them on the table during a battle. Keep in mind though that if you play a dominant, your opponent gets the opportunity to play a dominant as well before you play any enhancements. (i.e. you play Shipwreck on his Nazareth--he can respond with Christian Martyr before you get to play a search enhancement).
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Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #2 on: July 12, 2017, 11:21:44 AM »
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The REG states that when there is a mutual destruction the player who did not play the last card has initiative. So is the Angel the Lord considered the last card played?

Offline jbeers285

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Re: Dominant initiative and regular initiative
« Reply #3 on: July 12, 2017, 11:34:28 AM »
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The best scenario here for the rescuer would be to play an enhancement that some how removes one of the blockers from battle while you have initiative. Then kill the other with AotL and then your opponent never gets SI.
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Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #4 on: July 12, 2017, 11:35:26 AM »
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I understand that now. The problem is we're in the middle of a battle and waiting on this answer to be more clarified before we move on.

Offline jbeers285

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Re: Dominant initiative and regular initiative
« Reply #5 on: July 12, 2017, 11:36:09 AM »
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Yes AotL is the last card played. The blocker gets initiative. 
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Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #6 on: July 12, 2017, 11:42:29 AM »
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You don't sound too confident in your answer. Are you sure

Offline Kevinthedude

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Re: Dominant initiative and regular initiative
« Reply #7 on: July 12, 2017, 11:45:29 AM »
+1
Dominants don't count as the last played card for purposes of determining normal battle initiative. In the mutual destruction situation described the Hero should have initiative since the Evil Character was the last card played in battle. The Guardian just answered this in the first reply of the thread.

Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #8 on: July 12, 2017, 11:48:40 AM »
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Thanks but I noticed that I asked for different questions and the guardian answered no so it wasn't very clear my bad.

Offline jbeers285

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Re: Dominant initiative and regular initiative
« Reply #9 on: July 12, 2017, 11:49:54 AM »
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Dominants don't count as the last played card for purposes of determining normal battle initiative. In the mutual destruction situation described the Hero should have initiative since the Evil Character was the last card played in battle. The Guardian just answered this in the first reply of the thread.

Never ever seen it ruled that way.

The person playing AotL created the Mutual Destruction scenario not the blocker. The blocker should have standard initiative.
« Last Edit: July 12, 2017, 11:53:18 AM by jbeers285 »
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Offline The Guardian

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Re: Dominant initiative and regular initiative
« Reply #10 on: July 12, 2017, 11:52:35 AM »
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I've always understood it to the work that way, and I thought that was documented in either the rulebook or REG, but I'm not finding it at first glance. Going to keep digging...
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Offline The Guardian

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Re: Dominant initiative and regular initiative
« Reply #11 on: July 12, 2017, 11:54:49 AM »
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Quote
The person playing AotL created the Mutual Destruction scenario not the blocker. The blocker should have standard initiative.

True, but it's not about who created MD, it's who played the last card, and whether that means "the last card in battle" or "the last card in the game."

As I mentioned previously, dominants are not played in battle.
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Offline jbeers285

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Re: Dominant initiative and regular initiative
« Reply #12 on: July 12, 2017, 11:56:49 AM »
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Why does played it battle or played even matter? I've never heard the target of battle ever matter before. I've only ever heard "last card played"
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Offline Josh

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Re: Dominant initiative and regular initiative
« Reply #13 on: July 12, 2017, 11:57:25 AM »
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I've always understood this to be "last card played in battle".  Thus, in the OP's scenario, playing AotL would only pass initiative to the defender IF it causes the EC to be losing by numbers.  A stalemate or mutual destruction would keep initiative with the hero.

I'm guessing the REG is simply missing the words "...in battle".
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Offline jbeers285

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Re: Dominant initiative and regular initiative
« Reply #14 on: July 12, 2017, 11:59:57 AM »
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Initiative
A player with initiative may play the next enhancement. Initiative is always given to the player who is losing the current bat-tle. The losing player cannot pass initiative.
When there is a stalemate or a mutual destruction, the player who did not play the last card has initiative, but he must pass initiative if he does not play a card.


- the Reg

It's not missing anything imo. This has been standard since I picked up a starter deck for the first time.
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Offline Gabe

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Re: Dominant initiative and regular initiative
« Reply #15 on: July 12, 2017, 12:00:10 PM »
+1
I've always understood this to be "last card played in battle".  Thus, in the OP's scenario, playing AotL would only pass initiative to the defender IF it causes the EC to be losing by numbers.  A stalemate or mutual destruction would keep initiative with the hero.

I'm guessing the REG is simply missing the words "...in battle".

+1
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Offline Kevinthedude

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Re: Dominant initiative and regular initiative
« Reply #16 on: July 12, 2017, 12:05:49 PM »
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Initiative
A player with initiative may play the next enhancement. Initiative is always given to the player who is losing the current bat-tle. The losing player cannot pass initiative.
When there is a stalemate or a mutual destruction, the player who did not play the last card has initiative, but he must pass initiative if he does not play a card.


- the Reg

It's not missing anything imo. This has been standard since I picked up a starter deck for the first time.

Initiative is about the battle and cards in it, it's implied only cards played in the battle matter for determining it. The rulebook and REG definitely should be updated to include this but I've also been playing for quite a number of years and this is how I and everyone I've ever played with has played it.

Offline jbeers285

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Re: Dominant initiative and regular initiative
« Reply #17 on: July 12, 2017, 12:07:35 PM »
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Playing AotL is causing the EC to be transitioned into an alternate battle state. This seems so simply logical to me I'm struggling to understand why it would be ruled any other way. The Reg as currently worded supports my assessment. Saying "oops we forgot some words" (apparently for the last 5 or so years, at least) doesn't seem like an accurate ruling tactic.

Nothing personal intended just stating my opinion on the matter.
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Offline The Guardian

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Re: Dominant initiative and regular initiative
« Reply #18 on: July 12, 2017, 12:10:04 PM »
+1
Honestly it sounds like it could be one of those "regional" things where people have played it differently in different groups, and it hasn't come up often enough for people to question it.

I honestly thought I remembered reading a line about that in one of the rule documents.
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Offline Kevinthedude

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Re: Dominant initiative and regular initiative
« Reply #19 on: July 12, 2017, 12:15:00 PM »
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Playing AotL is causing the EC to be transitioned into an alternate battle state. This seems so simply logical to me I'm struggling to understand why it would be ruled any other way. The Reg as currently worded supports my assessment. Saying "oops we forgot some words" (apparently for the last 5 or so years, at least) doesn't seem like an accurate ruling tactic.

Nothing personal intended just stating my opinion on the matter.

There have been countless things like this found in the REG where small bits of clarifying text or even entire mechanics are missing because the situation never came up for anyone to notice. The REG is far from an exhaustive index of every aspect of how Redemption is played but it is an ongoing project to make it one. It makes since logically this way as long as you include the implied text (last card played in battle).

The battle state changes so initiative has to be redetermined. It is found to be mutual destruction so a check is made for who played the last card in battle. It was the blocking Evil Character so the Hero has initiative.

Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #20 on: July 12, 2017, 12:40:29 PM »
-1
Playing AotL is causing the EC to be transitioned into an alternate battle state. This seems so simply logical to me I'm struggling to understand why it would be ruled any other way. The Reg as currently worded supports my assessment. Saying "oops we forgot some words" (apparently for the last 5 or so years, at least) doesn't seem like an accurate ruling tactic.

Nothing personal intended just stating my opinion on the matter.

I believe it should say the word "in battle" in the REG. It should always be in favor of the hero besides you just stated earlier that if I played the cards a different way I could have won the battle.

Offline Watchman

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Re: Dominant initiative and regular initiative
« Reply #21 on: July 12, 2017, 12:46:04 PM »
+1
If this had come up in tournament I would have ruled that AotL was the last card played so the EC would have initiative based upon a face value reading of the 4th edition rulebook and the REG. My judgment wouldn't have been wrong either even if certain players have been playing it the other way for a while as what other players have been doing in other parts of the country (whether they've played it with the hero obtaining initiative or the EC) or how they've always played it has no bearing on a ruling based upon what the rulebook(s) itself says or doesn't say about a certain play. So if MD or stalemate was intended to be the last card played in battle then yes, the REG and whenever a new rulebook is created needs to be updated with the words "the last card played in battle".
« Last Edit: July 12, 2017, 02:44:00 PM by Watchman492 »
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Offline The Guardian

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Re: Dominant initiative and regular initiative
« Reply #22 on: July 12, 2017, 12:53:53 PM »
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This will be reviewed as soon as possible.  8)
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Offline Zerutul

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Re: Dominant initiative and regular initiative
« Reply #23 on: July 12, 2017, 01:15:23 PM »
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I think it makes perfect sense for the blocker to respond to AoTL if it results in mutual or stalemate. Seems like an unfair combo to play AotL on one EC then allow the rescuer to also get rid of the other one with an enchantment but that's just my opinion..

Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #24 on: July 12, 2017, 01:20:57 PM »
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I think it makes perfect sense for the blocker to respond to AoTL if it results in mutual or stalemate. Seems like an unfair combo to play AotL on one EC then allow the rescuer to also get rid of the other one with an enchantment but that's just my opinion..

You might be right in a sense but think of it this way if the hero plays and enhancement that gets rid of one evil character and then immediately plays the angel of the Lord and gets rid of the other one it's the same thing just in different order.

Offline jbeers285

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Re: Dominant initiative and regular initiative
« Reply #25 on: July 12, 2017, 01:24:18 PM »
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I think it makes perfect sense for the blocker to respond to AoTL if it results in mutual or stalemate. Seems like an unfair combo to play AotL on one EC then allow the rescuer to also get rid of the other one with an enchantment but that's just my opinion..

You might be right in a sense but think of it this way if the hero plays and enhancement that gets rid of one evil character and then immediately plays the angel of the Lord and gets rid of the other one it's the same thing just in different order.

It's not the same thing. Playing in the right order is part of the skill of the game. Ending the play with AotL doesn't give the defender special initiative. It's a good play versus the wrong play.
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Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #26 on: July 12, 2017, 01:35:33 PM »
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I understand what you're saying but if everyone knows the rule either way it's ruled it will always be played that way then. I'll never make that mistake again if you know what I mean. I just didn't think it made a difference because I've always played it one way and apparently a lot of other people have too and then there's everyone else who plays it a different way. I don't think it's skill in this scenario though I think it's knowing the rules so that you play it the right way. Apparently right now there's two ways to play it  :)

Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #27 on: July 12, 2017, 01:58:25 PM »
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Here's another scenario I thought of. Let's say I take a 3/3 hero in to battle and my opponent plays a 3/3 Evil character. Right now the hero would have initiative but if I decide to play My Son of God and win a lost soul you're saying that I lose initiative because I played the Son of God which happens to be the last card played?

REG kind of contradicts itself from the first paragraph to the second one.

Initiative 

A player with initiative may play the next enhancement. (You never lose initiative in battle because you played the angel of the Lord or Son of God) Initiative is always given to the player who is losing the current bat-tle. The losing player cannot pass initiative. 

When there is a stalemate or a mutual destruction, the player who did not play the last card has initiative, (sounds to me like they're talking about battle not dominant initiative) but he must pass initiative if he does not play a card.
« Last Edit: July 12, 2017, 02:13:57 PM by Jeremystair »

Offline Zerutul

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Re: Dominant initiative and regular initiative
« Reply #28 on: July 12, 2017, 03:50:43 PM »
+1
I understand what you're saying but if everyone knows the rule either way it's ruled it will always be played that way then. I'll never make that mistake again if you know what I mean. I just didn't think it made a difference because I've always played it one way and apparently a lot of other people have too and then there's everyone else who plays it a different way. I don't think it's skill in this scenario though I think it's knowing the rules so that you play it the right way. Apparently right now there's two ways to play it  :)

I believe the problem is, not everyone knows/understands the rule the same way and it needs to be completely clear in order to actually be a valid rule IMO.

Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #29 on: July 12, 2017, 03:54:59 PM »
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I understand what you're saying but if everyone knows the rule either way it's ruled it will always be played that way then. I'll never make that mistake again if you know what I mean. I just didn't think it made a difference because I've always played it one way and apparently a lot of other people have too and then there's everyone else who plays it a different way. I don't think it's skill in this scenario though I think it's knowing the rules so that you play it the right way. Apparently right now there's two ways to play it  :)

I believe the problem is, not everyone knows/understands the rule the same way and it needs to be completely clear in order to actually be a valid rule IMO.

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Offline ChristianSoldier

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Re: Dominant initiative and regular initiative
« Reply #30 on: July 12, 2017, 06:46:10 PM »
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Here's another scenario I thought of. Let's say I take a 3/3 hero in to battle and my opponent plays a 3/3 Evil character. Right now the hero would have initiative but if I decide to play My Son of God and win a lost soul you're saying that I lose initiative because I played the Son of God which happens to be the last card played?

Based on the REG I would rule that playing Son of God during Mutual Destruction or Stalemate would pass initiative.

REG kind of contradicts itself from the first paragraph to the second one.

Initiative 

A player with initiative may play the next enhancement. (You never lose initiative in battle because you played the angel of the Lord or Son of God) Initiative is always given to the player who is losing the current bat-tle. The losing player cannot pass initiative. 

When there is a stalemate or a mutual destruction, the player who did not play the last card has initiative, (sounds to me like they're talking about battle not dominant initiative) but he must pass initiative if he does not play a card.


I don't see a contradiction in the REG (you added it in by adding more text). Why shouldn't you lose initiative by playing a dominant? It's obvious you do when the numbers change, but not all initiative changes happen because of numbers.
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Offline Kevinthedude

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Re: Dominant initiative and regular initiative
« Reply #31 on: July 12, 2017, 07:09:06 PM »
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Here's another scenario I thought of. Let's say I take a 3/3 hero in to battle and my opponent plays a 3/3 Evil character. Right now the hero would have initiative but if I decide to play My Son of God and win a lost soul you're saying that I lose initiative because I played the Son of God which happens to be the last card played?

Based on the REG I would rule that playing Son of God during Mutual Destruction or Stalemate would pass initiative.

REG kind of contradicts itself from the first paragraph to the second one.

Initiative 

A player with initiative may play the next enhancement. (You never lose initiative in battle because you played the angel of the Lord or Son of God) Initiative is always given to the player who is losing the current bat-tle. The losing player cannot pass initiative. 

When there is a stalemate or a mutual destruction, the player who did not play the last card has initiative, (sounds to me like they're talking about battle not dominant initiative) but he must pass initiative if he does not play a card.


I don't see a contradiction in the REG (you added it in by adding more text). Why shouldn't you lose initiative by playing a dominant? It's obvious you do when the numbers change, but not all initiative changes happen because of numbers.

Yes going strictly by the exact wording in the REG dominants played during mutual destruction would pass initiative. The only possible debate is whether this is how it actually is supposed to be played or not and whether the REG is in error. From the elder comments this thread has received so far it would seem the REG is in error and is supposed to have the text "played in battle". I expect this will be fixed in the next update of the REG.

Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #32 on: July 12, 2017, 07:11:39 PM »
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+1


Based on the REG I would rule that playing Son of God during Mutual Destruction or Stalemate would pass initiative.

I don't see a contradiction in the REG (you added it in by adding more text). Why shouldn't you lose initiative by playing a dominant? It's obvious you do when the numbers change, but not all initiative changes happen because of numbers.

Don't take it personal man is just my opinion. I wasn't trying to add text I was just inserting my opinion in. Earlier the guardian said a dominant card is not considered played in battle and I agree. That's where the misunderstanding is. I think initiative in the REG is referring to cards played in battle even though it doesn't say it.

Offline ChristianSoldier

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Re: Dominant initiative and regular initiative
« Reply #33 on: July 12, 2017, 07:44:05 PM »
+1
+1


Based on the REG I would rule that playing Son of God during Mutual Destruction or Stalemate would pass initiative.

I don't see a contradiction in the REG (you added it in by adding more text). Why shouldn't you lose initiative by playing a dominant? It's obvious you do when the numbers change, but not all initiative changes happen because of numbers.

Don't take it personal man is just my opinion. I wasn't trying to add text I was just inserting my opinion in. Earlier the guardian said a dominant card is not considered played in battle and I agree. That's where the misunderstanding is. I think initiative in the REG is referring to cards played in battle even though it doesn't say it.

Don't worry, it's not at all personal. I've just spent many years getting very good at learning and arbitrating rules (in many different games), and I think I am fairly logical (I try to think of rules with a similar mindset to running a computer program). I don't care how this gets resolved (if they decide to stick with the current wording or add "In battle", but I was just interpreting it like I tend to do with any other rules, it just seemed fairly obvious to me how this should be ruled without a change in the REG.
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Offline jbeers285

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Re: Dominant initiative and regular initiative
« Reply #34 on: July 12, 2017, 08:46:45 PM »
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I am 100% with ChristianSoldier but it seems that the majority of opinions assume "in battle" is applied through context.  This means the Reg is both correct and the ruling is that playing a dominant does not pass initiative.


Apparently this should also effect
Unholy Writ
Magic Charms
Gam's Speech
Faith Among Corruption
Herod's Trechary
 And a whole lot more since they aren't played in battle.
« Last Edit: July 12, 2017, 09:04:59 PM by jbeers285 »
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Offline Cnakeeyes

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Re: Dominant initiative and regular initiative
« Reply #35 on: July 12, 2017, 09:41:43 PM »
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I am also with ChristianSoldier and beers285. That is how we have played it around my area sense I started playing.

Offline Kevinthedude

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Re: Dominant initiative and regular initiative
« Reply #36 on: July 12, 2017, 09:48:24 PM »
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I am 100% with ChristianSoldier but it seems that the majority of opinions assume "in battle" is applied through context.  This means the Reg is both correct and the ruling is that playing a dominant does not pass initiative.


Apparently this should also effect
Unholy Writ
Magic Charms
Gam's Speech
Faith Among Corruption
Herod's Trechary
 And a whole lot more since they aren't played in battle.

All of those definitely don't count regardless of the dominant ruling since they aren't played, just activated so they can't count as "last played" whether "last played" refers just to battle or not.

Offline Minister Polarius

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Re: Dominant initiative and regular initiative
« Reply #37 on: July 13, 2017, 09:09:52 AM »
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"Implied by context" is a terrible way to parse a rules document, but if we're going to do it that way we could fix Seize Him.

Short of that, the REG does not say "the last card played in battle," it says "the last card."
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Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #38 on: July 19, 2017, 11:34:18 AM »
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This will be reviewed as soon as possible.  8)

So are we going to update the REG or leave it the way it is?

Offline Gabe

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Re: Dominant initiative and regular initiative
« Reply #39 on: July 19, 2017, 11:38:29 AM »
0
This will be reviewed as soon as possible.  8)

So are we going to update the REG or leave it the way it is?

This really doesn't belong in the REG, it belongs in the base rulebook. We're working to update REG 5.0 and release an expanded 4th edition rulebook, hopefully at the same time. That won't happen until sometime after Nationals.
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Offline Cnakeeyes

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Re: Dominant initiative and regular initiative
« Reply #40 on: July 19, 2017, 12:02:19 PM »
0
This will be reviewed as soon as possible.  8)

So are we going to update the REG or leave it the way it is?

This really doesn't belong in the REG, it belongs in the base rulebook. We're working to update REG 5.0 and release an expanded 4th edition rulebook, hopefully at the same time. That won't happen until sometime after Nationals.
So if this comes up at nats how will it be ruled

Offline The Guardian

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Re: Dominant initiative and regular initiative
« Reply #41 on: July 19, 2017, 12:08:08 PM »
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The "last card played" when determining initiative refers to the last character or enhancement played.
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Have you looked it up in ORCID?

Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #42 on: July 19, 2017, 12:14:50 PM »
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So are you saying that after Nationals it will probably be changed to the last card played in battle?

Offline The Guardian

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Re: Dominant initiative and regular initiative
« Reply #43 on: July 19, 2017, 12:18:42 PM »
+1
I don't expect the ruling to change though we will likely make sure it is clearer in the updated rulebook.
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Offline Jeremystair

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Re: Dominant initiative and regular initiative
« Reply #44 on: July 11, 2018, 10:46:07 AM »
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The "last card played" when determining initiative refers to the last character or enhancement played.

I just want to make sure that when you stated the above we're still talking about a dominant does not count as the last card played when it comes to determining initiative?

If I play the son of God during a battle and we are in mutual destruction i have the hero and no enhancements have been played yet the hero still has initiative to play an enhancement right?
« Last Edit: July 11, 2018, 10:48:37 AM by Jeremystair »

Offline The Guardian

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Re: Dominant initiative and regular initiative
« Reply #45 on: July 11, 2018, 10:52:12 AM »
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That is correct.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

 


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