Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: redemption collector 777 on February 10, 2019, 12:11:07 PM
-
One of Seven Hero part of SA: you may search deck or Reserve for New Jerusalem.
The Murdering Pharaoh part of SA: Search deck for a Genesis or Exodus Fortress.
Hope SA: Interrupt the battle . Look at the top 7 cards of deck: Take a good card (or add it to battle).
The Watchmen part of SA: Negate evil search and shuffle abilities.
Imprisoned Prophet 2/3 hero (SA does not matter)
Example Two player game
Player A has SoG in hand.
Player B has Mayhem in hand.
- Player A , attacks with One of Seven (searches for NJ ) .
- Player A , then declares they want to play both SoG and NJ right away (after the search for NJ)
1. Is Player B allowed to play Mayhem right after Player A searches for NJ dominant??
2. In a 2 player game whichever player's turn it is ( the attacking player) do they always have dominant Initiative?? (more in terms of during the battle phase) or will that depend on the situation??
Example
- Player A attacks with Imprisoned Prophet (does not do SA on it)
- Then Player B blocks with Murdering Pharaoh and searches for an Exodus fortress.
- Player A has initiative and plays Hope (interrupting Murdering Pharaoh search ability ) looks at the top 7 cards of deck and adds The Watchmen from deck to the battle.
- The Watchman now in battle , negates evil search abilities.
3. After all effects of the Hope and The Watchman cards are done activating and Murdering pharaoh reactivates , is the search ability on murdering pharaoh negated by Watchman??
-
1. The active player always has dom initiative. If he wanted to play SoG/NJ after searching for NJ then he has initiative over the inactive player who wants to play Mayhem. If the active player, after searching for NJ, chooses not to play a dom (the inactive player needs to ask to verify if active player is playing any doms), then once the active player chooses to not play a dom (thus passing dom intiative) then the inactive player may play Mayhem.
2. See first sentence in answer 1 for this answer.
3. Watchman would negate (completely undoing the search as Watchman is interrupting and preventing the search) TMP’s search ability.
-
The Watchman is correct on all counts.
-
One of Seven Hero part of SA: you may search deck or Reserve for New Jerusalem.
The Murdering Pharaoh part of SA: Search deck for a Genesis or Exodus Fortress. Cannot be prevented
Hope SA: Interrupt the battle . Look at the top 7 cards of deck: Take a good card (or add it to battle).
The Watchmen part of SA: Negate evil search and shuffle abilities.
Imprisoned Prophet 2/3 hero (SA does not matter)
Example Two player game
Player A has SoG in hand.
Player B has Mayhem in hand.
- Player A , attacks with One of Seven (searches for NJ ) .
- Player A , then declares they want to play both SoG and NJ right away (after the search for NJ)
1. Is Player B allowed to play Mayhem right after Player A searches for NJ dominant??
2. In a 2 player game whichever player's turn it is ( the attacking player) do they always have dominant Initiative?? (more in terms of during the battle phase) or will that depend on the situation??
Example
- Player A attacks with Imprisoned Prophet (does not do SA on it)
- Then Player B blocks with Murdering Pharaoh and searches for an Exodus fortress.
- Player A has initiative and plays Hope (interrupting Murdering Pharaoh search ability ) looks at the top 7 cards of deck and adds The Watchmen from deck to the battle.
- The Watchman now in battle , negates evil search abilities.
3. After all effects of the Hope and The Watchman cards are done activating and Murdering pharaoh reactivates , is the search ability on murdering pharaoh ( Can not be prevented) negated by Watchman??
Sorry I forgot to mention the The Murdering Pharaoh's special ability is Cannot be prevented. I don't know if this would change the answer to question #3.
Can anyone clarify if this would change the answer to question #3???
-
It would not change it. That’s why I clarified that it interrupted then prevented the ability. All CBP means is nothing played before it can stop it from happening, but it can be interupted then prevented.