Author Topic: Dominant initiative and interrupt the battle reactivating abilities questions  (Read 277 times)

Offline redemption collector 777

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One of Seven Hero part of SA: you may search deck or Reserve for New Jerusalem.

The Murdering Pharaoh part of SA: Search deck for a Genesis or Exodus Fortress.

Hope SA: Interrupt the battle . Look at the top 7 cards of deck: Take a good card (or add it to battle).

The Watchmen part of SA: Negate evil search and shuffle abilities.

Imprisoned Prophet 2/3 hero (SA does not matter)

 
Example   Two player game

Player A has SoG in hand.
Player B has Mayhem in hand.
 
  - Player A  ,  attacks with One of Seven (searches for NJ ) .
   - Player A , then declares they want to play both SoG and NJ right away (after the search for NJ)
 


1. Is Player B allowed to play Mayhem right after Player A searches for NJ dominant??

2. In a 2 player game whichever player's turn it is ( the attacking player) do they always have dominant Initiative?? (more in terms of during the battle phase) or will that depend on the situation??
   


Example
 
- Player A attacks with Imprisoned Prophet (does not do SA on it) 

- Then Player B blocks with Murdering Pharaoh and searches for an Exodus fortress.

- Player A has initiative and plays Hope (interrupting Murdering Pharaoh search ability ) looks at the top 7 cards of deck and adds The Watchmen from deck to the battle.

- The Watchman now in battle , negates evil search abilities.

3. After all effects of the Hope and The Watchman cards are done activating and Murdering pharaoh reactivates , is the search ability on murdering pharaoh negated by Watchman??

Offline Watchman

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1. The active player always has dom initiative. If he wanted to play SoG/NJ after searching for NJ then he has initiative over the inactive player who wants to play Mayhem. If the active player, after searching for NJ, chooses not to play a dom (the inactive player needs to ask to verify if active player is playing any doms), then once the active player chooses to not play a dom (thus passing dom intiative) then the inactive player may play Mayhem.

2. See first sentence in answer 1 for this answer.

3. Watchman would negate (completely undoing the search as Watchman is interrupting and preventing the search) TMP’s search ability.
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Offline The Guardian

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The Watchman is correct on all counts.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline redemption collector 777

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One of Seven Hero part of SA: you may search deck or Reserve for New Jerusalem.

The Murdering Pharaoh part of SA: Search deck for a Genesis or Exodus Fortress. Cannot be prevented

Hope SA: Interrupt the battle . Look at the top 7 cards of deck: Take a good card (or add it to battle).

The Watchmen part of SA: Negate evil search and shuffle abilities.

Imprisoned Prophet 2/3 hero (SA does not matter)

 
Example   Two player game

Player A has SoG in hand.
Player B has Mayhem in hand.
 
  - Player A  ,  attacks with One of Seven (searches for NJ ) .
   - Player A , then declares they want to play both SoG and NJ right away (after the search for NJ)
 


1. Is Player B allowed to play Mayhem right after Player A searches for NJ dominant??

2. In a 2 player game whichever player's turn it is ( the attacking player) do they always have dominant Initiative?? (more in terms of during the battle phase) or will that depend on the situation??
   


Example
 
- Player A attacks with Imprisoned Prophet (does not do SA on it) 

- Then Player B blocks with Murdering Pharaoh and searches for an Exodus fortress.

- Player A has initiative and plays Hope (interrupting Murdering Pharaoh search ability ) looks at the top 7 cards of deck and adds The Watchmen from deck to the battle.

- The Watchman now in battle , negates evil search abilities.

3. After all effects of the Hope and The Watchman cards are done activating and Murdering pharaoh reactivates , is the search ability on murdering pharaoh ( Can not be prevented) negated by Watchman??


Sorry I forgot to mention the The Murdering Pharaoh's special ability is Cannot be prevented. I don't know if this would change the answer to question #3.


Can anyone clarify if this would change the answer to question #3???

Offline Watchman

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It would not change it. That’s why I clarified that it interrupted then prevented the ability. All CBP means is nothing played before it can stop it from happening, but it can be interupted then prevented.
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