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Things I learned at Nats 2018

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Noah:
Josh's post about Ends vs ongoing protection of souls was something that I never thought about before, but makes perfect sense, so I thought I would post some things that I learned this Nats that I hadn't realized before. Hopefully this encourages others to think about what they learned at Nats, or maybe learn a thing or two from my experience.

1) I thought that the third condition for what "Interrupt the battle" abilities targeted was "The last card played in battle by an opponent", but they actually target "The last card played in battle IF it was played by an opponent".

2) In Teams, you share Dominants that are in play, but because The Holy Spirit and Three Woes have the condition "Place in Territory:" they only activate for the player that placed them.

EDIT: Looks like I'm still learning stuff after Nats as well.

--- Quote ---I kept thinking about that one, and did go back and update the players in the game (but not my fellow judges - sorry) that they do dual activate. They are shared, so they technically exist in both territories.

--- End quote ---

3) With the starter decks, if my opponent plays a battle winner, then I play a "negate last" enhancement, and then my opponent plays a "negate last" enhancement, I can't play another "negate last" enhancement because my negate has to target the card causing the removal.

4) If one character is ignoring another character, the character doing the ignoring can't target the ignored character.

This last one is more of something I learned as a player than a ruling, but I think it is important,

5) I need to do a better job of knowing exactly what to search for/rescue with in T2-2P because I timed out all 5 of my games. Only 12 of the 30 total T2-2P games that were played didn't time out.

Also, I realized that the two biggest mistakes I tend to make are,

A) Missing optional triggers, and

B) Missing active ongoing abilities.

I have thought of purchasing two sets of different colored glass tokens to use to denote cards with triggers that I control with one color, and cards with ongoing abilities that I control with another. Hopefully that will help me not miss things.

Thinking back over what I learned this past week makes me want to teach others how to play and have a better understanding of the rules myself. I hope it does the same for you.

Isildur:

--- Quote from: Noah on August 08, 2018, 06:54:15 PM ---3) With the starter decks, if my opponent plays a battle winner, then I play a "negate last" enhancement, and then my opponent plays a "negate last" enhancement, I can't play another "negate last" enhancement because my negate has to target the card causing the removal.

--- End quote ---
Just to clarify... this only works in the case of negate last enhancements and not normal negate enhancement abilities, correct?

This ruling seems a little silly to me... one of those cases where card text is being taken too literally. I'm not sure if that was the original intention with the "negate last" ability. This reminds me of how for a long time Split Alter didn't work due to how it was worded.

Then again I'm always all there for card games having clear and concise rulings, especially concise wording, on cards! :P

NathanW:

--- Quote from: Isildur on August 08, 2018, 07:06:59 PM ---
--- Quote from: Noah on August 08, 2018, 06:54:15 PM ---3) With the starter decks, if my opponent plays a battle winner, then I play a "negate last" enhancement, and then my opponent plays a "negate last" enhancement, I can't play another "negate last" enhancement because my negate has to target the card causing the removal.

--- End quote ---
Just to clarify... this only works in the case of negate last enhancements, correct?

This ruling seems a little silly to me... one of those cases where card text is being taken to literally. I'm not sure if that was the original intention with the "negate last" ability. Then again I'm always all there for card games having clear and concise rulings, especially concise wording, on cards! :P

--- End quote ---

Since you have special initiative to negate the card that is removing your character from battle you can only negate that card. Playing a "negate the last" card would not be possible because it would only indirectly negate the card that is giving you special initiative. (In the case where your opponent plays a battle winner, you negate it and they negate your negate and you try to play a "negate the last" card.)


--- Quote from: REG ---Special Initiative
When a player is controlling character(s) in battle and a completing effect of an opponent’s
ability, or a game rule that has been triggered by an effect of an opponent’s ability, would
leave that player with no character in battle when the effect has completed, they have Special
Initiative.

When this occurs, suspend the card causing the removal and additional abilities or effects
waiting to activate (currently active ongoing abilities remain active). The player with their
character(s) being removed has the opportunity to play an Enhancement that will interrupt or
negate both the effect causing the removal (or that triggered the corresponding game rule)
and the ability containing that effect. If the card with the removing effect was already
removed from play due to one of its effects, it may still be targeted during Special Initiative
by an Enhancement that specifically targets its card type.

This only occurs once per completion of an effect of an opponent’s ability. If a removing
effect is negated (or cannot reactivate after an interrupt effect is played) and the negate (or
interrupt effect that prevented reactivation) is later undone such that the original removing
effect reactivates, this would trigger a separate instance of Special Initiative.
--- End quote ---

I think the wording "negate the last" was originally intended to simplify starter deck gameplay.

RedemptionAggie:

--- Quote from: Noah on August 08, 2018, 06:54:15 PM ---2) In Teams, you share Dominants that are in play, but because The Holy Spirit and Three Woes have the condition "Place in Territory:" they only activate for the player that placed them.

--- End quote ---

I kept thinking about that one, and did go back and update the players in the game (but not my fellow judges - sorry) that they do dual activate. They are shared, so they technically exist in both territories.

I'm less sure about Glory, since it's placed on "your" Tabernacle or ST, and protects "your" Temple Arts from opponents, and shared control doesn't mean shared ownership.


--- Quote from: tripleplayNa1 on August 08, 2018, 07:14:11 PM ---I think the wording "negate the last" was originally intended to simplify starter deck gameplay.

--- End quote ---

I talked to Gabe about that after one of his games - when the starters were printed, the triple negate scenario was legal, but the definition of SI has changed since then.

Gabe:

--- Quote from: RedemptionAggie on August 08, 2018, 07:56:48 PM ---
--- Quote from: Noah on August 08, 2018, 06:54:15 PM ---2) In Teams, you share Dominants that are in play, but because The Holy Spirit and Three Woes have the condition "Place in Territory:" they only activate for the player that placed them.

--- End quote ---

I kept thinking about that one, and did go back and update the players in the game (but not my fellow judges - sorry) that they do dual activate. They are shared, so they technically exist in both territories.

I'm less sure about Glory, since it's placed on "your" Tabernacle or ST, and protects "your" Temple Arts from opponents, and shared control doesn't mean shared ownership.
--- End quote ---


--- Quote ---Teammates share a common area of play and card types. These include Land of Bondage, Land of Redemption, Dominants and Fortress cards. The rest of the cards are unique to each player (Heroes, Evil Characters, artifact pile, draw pile, discard pile, hand) and are treated like a standard Type 1 game. Cards that reside in a shared area or on a shared card are also shared.
--- End quote ---

Glory of the Lord is shared also, at least that was the intention when the above quoted portion of the host guide was written. The last sentence is what I expect covers GotL.

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