Author Topic: Land of Redemption Article: New identifier (Unity)  (Read 4092 times)

kariusvega

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #50 on: March 11, 2018, 12:32:12 PM »
+1
Late but still I want to repeat my comment from LoR here:

Good idea regarding that identifier.

Maybe its only me but even though currently all these always increasing abilities are making the game more interesting and interactive they are getting nearly unrulable!
Thus the game mechanics become more and more broken IMHO (just have a look into the ruling boards)!

For example: During past week we had several matches with starters and there was not one single match without a question regarding interaction of cards we could not answer (at least not without REG, ORDIR or the forum – some of them we could not solve).

So while enjoying more and more complex and interactive abilities I fear the game mechanics might be broken beyond repair some day! (Maybe I will start a new discussion about that ...)

Now I'm curious to hear these reportedly unsolvable starter deck interactions.

I think I already answered these ;) the game being complex is part of what gives it depth of strategy, being by far my favorite strategy game.

Unity as well as banish is a wonderful way to simplify wording on cards while having the major bonus of pushing devotion to brigades and themes and hopefully discourage heavy splashing.
« Last Edit: March 11, 2018, 01:47:09 PM by kariusvega »

Offline Reth

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #51 on: March 11, 2018, 02:10:53 PM »
+1
Now I'm curious to hear these reportedly unsolvable starter deck interactions.

They weren't unresolvably for more experienced players - but some of them have been for us at least. So considering you want become new and more people into the game (which we want, as for example described here) this can be really annoying and rising hurdles too high in order to make newcomers overcome them!
At least I for myself am of the opinion the current game mechanics are getting more and more complicated even for more experienced players. So when you think about people who are completely new in the game just having some fun and great time while playing several rounds of Redemption is nearly impossible due to all the questions which arise and interrupting the game play. So it is nearly impossible to just play some quick games to get used to it - the learning curve is not very steep!

But as said: This discussion should be moved into its own thread!

Offline VJ

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #52 on: March 11, 2018, 03:38:30 PM »
0

So when you think about people who are completely new in the game just having some fun and great time while playing several rounds of Redemption is nearly impossible due to all the questions which arise and interrupting the game play.
[/quote]

I agree completely.  And, it is difficult for us novices who have been around for years.
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Offline sepjazzwarrior

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #53 on: March 12, 2018, 10:19:24 AM »
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Is there some way to make Unity more noticeable as an identifier so that people will see it more?  Can it be in a bolder font or a different color? All other identifiers to this point dont effect the ability of a card, or if they do you can't complete the ability until you find the info needed for it in the identifier (such as X= abilities).  If you don't see the Unity identifier or don't know what it means, you will completely misplay the card.

Offline TheJaylor

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #54 on: March 12, 2018, 11:21:18 AM »
0
Not to seem insensitive to those who are saying the game should be simpler, but while there are certainly a large number of interactions that can be confusing, a lot of the draw of competitive play is the diversity of abilities and "combos" that can surprise even the most experienced players. A week ago at the Type 2 Only, Justin used a mini-combo that worked surprisingly effectively against me that I thought was pretty neat. The rules are definitely harder to keep track of but that's why the players who have a wider understanding of them can be extremely competitive.

There are definitely a few things that could be simplified, and identifiers like Unity do that in the sense that it's simple enough where you only need to learn about it once and it saves space on the card to give it a shorter ability.

Is there some way to make Unity more noticeable as an identifier so that people will see it more?  Can it be in a bolder font or a different color? All other identifiers to this point dont effect the ability of a card, or if they do you can't complete the ability until you find the info needed for it in the identifier (such as X= abilities).  If you don't see the Unity identifier or don't know what it means, you will completely misplay the card.
I really don't think it will be that much of an issue. You're right in the sense that "Unity" is a new type of identifier that affects the playability of the card, but I would think most players who don't know what it means won't just use it without finding out. I think if there's a little description on the packs as there has been for new card components in the past and tournament hosts make an announcement at the first few tournaments, then anyone who's not in the loop at that point will find out before checking in their Joshua, Captain, Moses, Samuel, Shamgar deck.
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Offline Sadness

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #55 on: March 12, 2018, 07:27:12 PM »
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In theory, you could put 'Unity' first on the identifier line. That might make it easier to spot, however, if this has already gone to the printers then this idea is moot.
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Offline Gabe

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #56 on: March 12, 2018, 07:52:19 PM »
+1
In theory, you could put 'Unity' first on the identifier line. That might make it easier to spot, however, if this has already gone to the printers then this idea is moot.

We're about a month from sending the cards to the printers. Any cards we share or spoil might not be in their final form. A lot of things are still subject to change. But we do try to share ones that we feel are close to their final form.

I have requested permission to share some pertinent information, such as set name, size and distribution method, then begin spoiling things like crazy on Land of Redemption. I'm just waiting for confirmation.  8) 8) 8)

A fun point related to Shamgar is that we are getting a couple new Heroes with a Judges reference. One might even be a musician but it's not the person you might think.
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Offline The Schaefer

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #57 on: March 12, 2018, 10:28:36 PM »
+1
In theory, you could put 'Unity' first on the identifier line. That might make it easier to spot, however, if this has already gone to the printers then this idea is moot.

We're about a month from sending the cards to the printers. Any cards we share or spoil might not be in their final form. A lot of things are still subject to change. But we do try to share ones that we feel are close to their final form.

I have requested permission to share some pertinent information, such as set name, size and distribution method, then begin spoiling things like crazy on Land of Redemption. I'm just waiting for confirmation.  8) 8) 8)

A fun point related to Shamgar is that we are getting a couple new Heroes with a Judges reference. One might even be a musician but it's not the person you might think.

It could be though. Whos to be the judge of that though?

Offline TheHobbit

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #58 on: March 13, 2018, 12:41:43 AM »
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Deborah reprint?

Offline The Guardian

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #59 on: March 13, 2018, 12:44:07 AM »
+2
Deborah reprint?

Except that's the one you think... ::)
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Offline TheHobbit

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #60 on: March 13, 2018, 12:48:59 AM »
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Oh, I thought Moses  ;) Maybe Barak, Gabe didn't say it was a judge.

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #61 on: March 13, 2018, 02:07:33 AM »
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Oh, I thought Moses  ;) Maybe Barak, Gabe didn't say it was a judge.

We got both of those in CoW, although I could see either of them getting reprinted. CoW Barak wasn't great, and Moses... Well, a Moses that's not FbtN would be interesting to see. May need to find some way to make him better than the old one.

Offline Reth

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #62 on: March 13, 2018, 03:13:40 AM »
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What a pitty. Since Judges already had their epoch I would really enjoy the Ruth theme to become more/completely competitive. I really enjoy playing it in starters with its ability of searching and recurrence!

Offline Gabe

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #63 on: March 13, 2018, 03:27:57 AM »
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What a pitty. Since Judges already had their epoch I would really enjoy the Ruth theme to become more/completely competitive. I really enjoy playing it in starters with its ability of searching and recurrence!

Why do you assume the because we make a few Judges cards we won't do anything for Ruth too?
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Offline Reth

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #64 on: March 13, 2018, 03:44:18 AM »
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I did not really assume that - in fact, besides the information currently available I try to assume as less as possible and looking forward to the entire set as a new big surprise I will enjoy (still remembering RoJ, which was really great!).

But I tried to get maybe either some more information out of the responsibles or hoped to get this Ruth topic somehow making it into the new set - either in general or even in particular.  ;D

Offline The Schaefer

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #65 on: March 13, 2018, 04:30:39 AM »
+5
Well it appears that playtesters have so far been pretty ruthless in their spoilers.

Offline Gabe

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #66 on: March 13, 2018, 08:44:59 AM »
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I gave a Ruth spoiler a while back on the spoiler thread.  ::)
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Offline NathanW

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #67 on: March 13, 2018, 11:31:32 AM »
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Oh, I thought Moses  ;) Maybe Barak, Gabe didn't say it was a judge.

We got both of those in CoW, although I could see either of them getting reprinted. CoW Barak wasn't great, and Moses... Well, a Moses that's not FbtN would be interesting to see. May need to find some way to make him better than the old one.

A reprint of Moses would most likely end up like the reprint of Samuel :P
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Re: Land of Redemption Article: New identifier (Unity)
« Reply #68 on: March 13, 2018, 12:57:31 PM »
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A reprint of Moses would most likely end up like the reprint of Samuel :P

You're not wrong. The fact Moses works for so many decks as is means that a new one will have to be either niche or just straight up stronger. The former means it'll almost never see play and the later means that it'll be ridiculous in some decks.

Offline Jeremystair

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #69 on: March 14, 2018, 11:26:42 AM »
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Maybe it's just me but is there a reason why the unity Heroes and evil characters have to say all of that? I thought the point was to cut down on wording. "Unity evil character (Rome)" maybe just to have Unity and we already know that it's a hero or an evil character. It just seems like a lot of words.

Offline NathanW

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #70 on: March 14, 2018, 11:31:51 AM »
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The only way I could really see to cut down is changing "evil character" to "villain" that's 14 characters down to 7.
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Offline Kevinthedude

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #71 on: March 14, 2018, 11:32:27 AM »
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Maybe it's just me but is there a reason why the unity Heroes and evil characters have to say all of that? I thought the point was to cut down on wording. "Unity evil character (Rome)" maybe just to have Unity and we already know that it's a hero or an evil character. It just seems like a lot of words.

But it might not always be characters. Maybe someday we'll want (as an extreme example) an artifact that only works when all your lost souls are N.T., it would have "Unity Lost Soul (N.T.)".

Offline Gabe

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #72 on: March 14, 2018, 11:35:54 AM »
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^^this. Basic examples were shown but unity can be applied many ways, not only to the cards personal attributes.
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Offline JonathanW

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #73 on: March 14, 2018, 11:49:32 AM »
+1
The beauty of Unity is that it can be used on literally any type of card: "Unity [insert card type] ([attribute of card that must be universally similar])".
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Offline Kevinthedude

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #74 on: March 14, 2018, 11:49:36 AM »
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^^this. Basic examples were shown but unity can be applied many ways, not only to the cards personal attributes.

Is "Unity Opponent's Evil Character (Multi-Briagde)" possible or does it only function with your own stuff?

Also, is the current Unity formatting final? It may be just me but it feels like the word Unity and the card type run together. Was anything such as
"Unity: Evil Character (Rome)" considered?
« Last Edit: March 14, 2018, 11:52:21 AM by Kevinthedude »