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Another option for Top Cut instead of BO3.

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SiLeNcEd_MaTrIx:
If you want to keep T1 a 1 day event a mulligan could always be implemented for top cut.  I know it's been talked about in the past but never been implemented.  A mulligan would still give you a chance if you have an insanely horrible draw to stay competitive in the game.

One mulligan option would be: You would keep any souls you draw in play, not use star cards or dominants, shuffle deck, draw 6 instead of 8, and have to place a lost soul of your choice from deck into your land of bondage and it would change to a no special ability soul unless it got reset.

This allows T1 to stay a 1 day event and still gives a player a chance to win the game if they get an absolutely horribly unlucky draw.  It gives a strong enough penalty to encourage players not to do it, but still gives them the option in case they feel they really have to.

Red:
I like Bo3 better, but this is a decent way to implement a mulligan. I would do a single card deduction instead of two

SiLeNcEd_MaTrIx:

--- Quote from: Red on August 09, 2019, 10:46:14 AM ---I like Bo3 better, but this is a decent way to implement a mulligan. I would do a single card deduction instead of two

--- End quote ---

I think BO3 is a great option, but it does in fact make it a 2 day.  And when I'm coming to Nationals (I hope to start coming) I'd personally like to be able to play in 3 categories.  But obviously whatever is best for the community not just myself should be implemented.

I also think with a mulligan it has to have a pretty hefty penalty.  I think a 1 card reduction and soul isn't enough and it would allow players to take advantage of the mulligan with mediocre hands where a 2 card starting penalty and a lost soul makes sure if you are going to mulligan it's because you really have to.  That's at least my thought process on it.

The Guardian:
One potential issue with mulligans is that going first has once again become quite the advantage. Because of the special ability Lost Souls that add cards to hand and the great number of "acceleration" cards, missing out on drawing on the first turn isn't that big a deal anymore--especially if a player can get down counters to prevent the opponent from accelerating on their turn.

With that in mind, I believe any potential mulligan rule should include some or all of the following rules:

1) A player cannot mulligan if they trigger * abilities or Lost Soul abilities from their opening hand
2) Lost Souls drawn from the opening hand stay on the table
3) Instant abilities on Lost Souls drawn in the mulligan hand do not activate
4) Players draw 7 cards in the mulligan hand instead of 8
5) If one player mulligans and the other does not, the player who did not mulligan automatically gets the choice of who goes first (if both players mulligan it goes back to whoever has more Lost Souls)

SEB:
something else to add to the mulligan conversation would be how Pokemon does it (other stipulations that redemption needs should be considered, the majority of The Guardian's list for example).

After all players are finished resolving mulligans, the player who took the least mulligans draws a card for every time their opponent Mulligans less the times that they have Mulliganed. Starting the game with less cards is pretty brutal. This allows both players to have a good game but a clear advantage to the one not mulliganing as much.

SO, Andrew Mulligans 2x and Priscilla Mulligans 3x. Andrew would draw 1 card as a result

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