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New Card Ideas / Re: Finishing up Samuel set
« Last post by Sean on Today at 03:14:30 PM »
So by this time David was already a musician and fought a lion but I did not think he should be able to hold weapons because he was not, in my mind, a warrior in an earthly battle. Although I would take the earthly battle over a lion any day, I felt I could leave WC off of him. Since he was a musician I labeled him as such and gave him gold/white. I made Jesse 7/8 because one of the sons was never mentioned and gave David 8/8 because he was the eighth son out of eight, seemed appropriate. I wanted Davidís SA to be strong but limited due to his brothers helping him out so if his brother doesnít grant him CBN on 7Sons Passed, it wonít work on him anyway. He killed a lion to protect his sheep so discard an animal to grab a card that does not see action (reserve) aka sheepÖthat was my thought process. I also didnít want to give him another strong ability at the end, and he is unity to cater the deck builds. I feel like David, the Shepherd and Samuel (FooF or RoA whatever he came out in) would be unity if made today.

So in 1 Samuel it speaks of 7 sons passing before David but 1 Chronicles list out the children and lists David as the seventh. I did some reading, seems completely customary to leave out a son who died, did not marry, or bore no children back then which is why I made the numbers 1-8/8 based on their lineage and when they were born. I like how they are all gold to make more of an Israelite theme and stay away from some very strong purple/red cards accustomed to David. Also, instead of making another insanely crazy game changing 5+ year impacting David, this offense would require you to have out multiple heroes to really get David to be near bulletproof. The sons are still easily targetable so I do not think this is too powerful and would also require an entire commitment to this offense to get bulletproof David plus CBN/Regardless of protection 7 Sons. Itís also gold and you donít have initiative majority of the time. It seems strong, but balanced.
I really like your thought process here.  Only thing I'm not sure about is whether the identifiers are time based.  It would be pretty cool if they were but all of the card printed prior to identifiers would then need errata to add an identifier.  (set rotation would make this point moot)

Also, love how you were able to look up some information to make some fun choices on strength/toughness.  I was not aware of that piece.

Regarding the armor from Goliath, you could make it like the Fruit of the Spirit/Children of Light combination and make them territory class.
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Redemptionģ Market / Re: Promo Catch-Up
« Last post by Red Warrior on Today at 02:30:05 PM »
PMs sent to everybody, thanks for helping me begin the long process of catching up with the game (I have 0 Fall of man cards, and a few PoC phase 1 singles). It's gonna be a process LOL. Thanks again.
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Type 2 Deck Advice / Re: Synergy decks
« Last post by Mr.Hiatus on Today at 12:53:18 PM »
I agree with you Josh. I think the dual enhancements/characters really up open not just the initial draw but the ratios to your deck in general which are increased in your favor. Having 2-3 additional cards in your hand to use on both offense and defense is a massive advantage if your opponent is not utilizing this. I asked if people made their deck around this I donít mean this is the focal point, but more so making their deck around 2 brigades in both good and evil that work synonymously. After you choose your colors and dual cards you branch off, like what Justin said.
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Type 2 Deck Advice / Re: Synergy decks
« Last post by Josh on Today at 12:28:58 PM »
Green/Crimson-Pale Green needs its own category.  There are so many Crimson/Pale Green ECs, most of which are either Babylonians and/or Assyrians.  And Ezekiel/Isaiah are unique and powerful heroes that work so well with those defenses.

The flexibility to play enhancements as either good or evil is sooo huge.  It mitigates "flood" (which in Redemption is getting all offense or all defense in your initial D8).
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Redemptionģ Market / Re: Have you experienced it yet?
« Last post by Watchman on Today at 12:25:46 PM »
Todayís the last day for first-customers to take advantage of this great deal! Offer ends at midnight tonight, so if youíve been waiting then nowís the time to know the YTG experience!
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Bump for Price drop.
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Redemptionģ Market / 6/25/19 - Update
« Last post by SiLeNcEd_MaTrIx on Today at 10:54:20 AM »
Price Changes:
Revelation of John:
↓The Second Coming (AB) - $70.00 (From $175.00)

Revelation of John:
↓Three Woes (AB) - $60.00 (From $120.00)

Prophecies of Christ:
↓Shipwreck (AB) - $50.00 (From $100.00)

Prophecies of Christ (Added Phase 2):
Top Tier:
Lost Soul - Remnant - $40.00
Sheol - $40.00
Valley of Dry Bones - $40.00

Bottom Tier:
Captain of the Host - $9.00
Vain Visions - $9.00

Other New Cards Added:
Promos:
Bethlehem - $15.00
Emperor Nero - $20.00
Haman (2019) - $15.00
New Jerusalem (2019) - $30.00
New Jerusalem (Copy Dom) - $30.00
Son of God (2019) - $30.00
Storehouse - $15.00

Legacy Rares:
Assyrian Archer - $10.00
Confusion of Mind - $6.00
Daniel, the Apocalyptist - $10.00
Gomer - $5.00
Two Bears - $8.50
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New Card Ideas / Re: Finishing up Samuel set
« Last post by Mr.Hiatus on Today at 10:37:26 AM »
My King Saul and Goliath both had the intention of printing WC in both sides. I just wrote double WC instead but thatís what I meant.
As for taunt being character specific, now that changes things...good find like usual.
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New Card Ideas / Re: Finishing up Samuel set
« Last post by TheHobbit on Today at 10:13:47 AM »
Game rules state characters can only hold one weapon, but game rules also states that one card per 50 in t1 but cards like Locust from the Pit change the game rules. So I think Goliath, who held a ton of weight in armor, should be able to hold 2 weapons. I believe rulebook states that losing a taunt the hero is captured but if a player taunts, they lose their rescue that turn. Also, my other card says if a Philistine wins a taunt then they canít attack next turn.  ;D
 
Thanks for the love in Evil Spirit from God. I wasnít sure if rules with owner controller allowed it to work, but it could be reworded if needed. Oh, I just realized I didnít answer your question. If a hero does not accept they are captured I believe, same as losing the battle.

Yeah definitely, so long as a specific identifier allows him to hold a second weapon (which would be really cool).  You just didn't specify it in the ability/identifier, so I was just clarifying the hold part.

Paraphrasing this but the REG states that the consequence to not accepting/losing a taunt is card-specific (it's in the parenthesis after the taunt word). You could have a lot of fun with a new taunt on that Goliath, whether the hero is captured or something else.  8)

Skip identifier and print the symbol on both sides!
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New Card Ideas / Re: Finishing up Samuel set
« Last post by Watchman on Today at 09:55:59 AM »
Game rules state characters can only hold one weapon, but game rules also states that one card per 50 in t1 but cards like Locust from the Pit change the game rules. So I think Goliath, who held a ton of weight in armor, should be able to hold 2 weapons. I believe rulebook states that losing a taunt the hero is captured but if a player taunts, they lose their rescue that turn. Also, my other card says if a Philistine wins a taunt then they canít attack next turn.  ;D
 
Thanks for the love in Evil Spirit from God. I wasnít sure if rules with owner controller allowed it to work, but it could be reworded if needed. Oh, I just realized I didnít answer your question. If a hero does not accept they are captured I believe, same as losing the battle.

Yeah definitely, so long as a specific identifier allows him to hold a second weapon (which would be really cool).  You just didn't specify it in the ability/identifier, so I was just clarifying the hold part.

Paraphrasing this but the REG states that the consequence to not accepting/losing a taunt is card-specific (it's in the parenthesis after the taunt word). You could have a lot of fun with a new taunt on that Goliath, whether the hero is captured or something else.  8)
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