Author Topic: Can We Make Teams Official?  (Read 8013 times)

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Can We Make Teams Official?
« on: June 28, 2009, 02:26:11 AM »
0
I think that Redemption is long overdue for a Teams event. Playing with a partner is really fun. The teamwork aspect of teams is another cool aspect that isn't really present in the tournament scene today. I think a set of rules could be put together that allow players to use their T1 decks without modification so that anybody could play. That being said, here are the potential problems I see with Teams being officially sanctioned.

1. If it was included in RNRS, it would be difficult to keep track of individual players. It would also be difficult to play with the same partner all year, so ranking each team would be difficult as well.
2. Creating and enforcing table talk rules is very difficult, especially when two people are working together. I think that teammates would have to be allowed to either speak openly about the contents of their hand/facedown cards in order to decide who blocks.
3. Score to win/amount of dominants is also something to be considered. The 1 copy of each dominant per team, play to 5 format that we used last year worked well. Since this would be a new category, maybe it could be experimented with playing to 6 to make getting New Jerusalem less potent.
4. Splitting prizes between teammates would make it the least-lucrative category.
5. Team games require 4 people, this makes it more difficult to find the right amount of people than for a multi-player category. For example, what if you have 2 teams + 1 extra person that would like to play but doesn't have a partner?

Anyway, I'm posting this here to get your thoughts on the subject. I'd like to hear from people that have played Teams in the past. What did you like? What did you dislike?

I'd also like some input from Playtesters and/or Rob. What would it take to make Teams an official category? Would it have to replace a different category? Could it be like booster draft was the first year, optional instead of another category*?

*Booster draft replaced Sealed Deck Multi-Player. The first year it was available hosts had the option of choosing either SDMP or BD.

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: Can We Make Teams Official?
« Reply #1 on: June 28, 2009, 02:49:59 AM »
0
I will only support this if we have T2 Teams as well...  ;)
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Ironica

  • Guest
  • Trade Count: (0)
Re: Can We Make Teams Official?
« Reply #2 on: June 28, 2009, 08:24:52 AM »
0
I'vw never play teams so my opinion will just be in my mind :)

1. If it was included in RNRS, it would be difficult to keep track of individual players. It would also be difficult to play with the same partner all year, so ranking each team would be difficult as well.

I would suggest that you're team would get the same amount of RNRS and any multi-type game and then they are split in half between the two.  I think it would also help if, for teams, you combine the first and second RNRS points and then split them between the teammates (so those who actually care about RNRS point would still have a chance to gain a good amount of points instead of just half of first place).

2. Creating and enforcing table talk rules is very difficult, especially when two people are working together. I think that teammates would have to be allowed to either speak openly about the contents of their hand/facedown cards in order to decide who blocks.

You could always lean over and whisper to them (since you would be sitting next to them).

3. Score to win/amount of dominants is also something to be considered. The 1 copy of each dominant per team, play to 5 format that we used last year worked well. Since this would be a new category, maybe it could be experimented with playing to 6 to make getting New Jerusalem less potent.

I think it would be interesting to bump it up to six.

4. Splitting prizes between teammates would make it the least-lucrative category.

Again, you could combine the first and second place prizes and then split them up.

5. Team games require 4 people, this makes it more difficult to find the right amount of people than for a multi-player category. For example, what if you have 2 teams + 1 extra person that would like to play but doesn't have a partner?

Tiss a problem.

Another problem I can see is when to have the event during the district and up tournaments.  It is a good idea to have it optional for the first year but then if it becomes official and required to have, when would you have it?  Would you have to add a Friday night event to cover this (which wouldn't be kind to out of towners (unless you want to house them)).

Offline uthminister [BR]

  • Youth Minister
  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 2582
  • Jesus Loves Gamers!
    • -
    • South Central Region
Re: Can We Make Teams Official?
« Reply #3 on: June 28, 2009, 08:52:09 AM »
0
Another problem I can see is when to have the event during the district and up tournaments.  It is a good idea to have it optional for the first year but then if it becomes official and required to have, when would you have it?  Would you have to add a Friday night event to cover this (which wouldn't be kind to out of towners (unless you want to house them)).

I was thinking about your post and I really believe that most of your concerns are easy to deal with. We make the prizes for teams double normal winnings. We tell people ahead of time that we will be having Teams so they can drum up a partner and practice/strategize with them. However your last concern is what worries me as a host. I think that for the tournament levels that require you to host all categories, maybe Cactus could make 6 categories required and the host is allowed to choose which 6 based on what categories are popular in their area...

Offline Bryon

  • Tournament Host
  • Trade Count: (+1)
  • Hero Member
  • *****
  • Posts: 4821
  • Dare to Tread into the Dawn
    • -
    • Southwest Region
    • Redemption California
Re: Can We Make Teams Official?
« Reply #4 on: June 28, 2009, 10:42:59 AM »
0
Michael Wolfe and I were discussing this yesterday at SW Regionals.  Neither of us would be opposed to offering this as an option instead of multi-player next tournament year, similar to how we offered Booster Draft as an option instead of Sealed deck multiplayer as a trial for one year.  Teams split prizes, so that it doesn't cost Cactus any more this year.

Your last concern is also easily dealt with: players bring their own partners ahead of time, and you always offer another category as an option during teams in case their partner doesn't show or they can't find one.

The Schaef

  • Guest
  • Trade Count: (0)
Re: Can We Make Teams Official?
« Reply #5 on: June 28, 2009, 12:03:03 PM »
0
Question: are Teams being played unofficially at this year's nats, and how closely do this year's rules map the ones Prof laid out last year?

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Can We Make Teams Official?
« Reply #6 on: June 28, 2009, 12:13:19 PM »
0
Quote
3. Score to win/amount of dominants is also something to be considered. The 1 copy of each dominant per team, play to 5 format that we used last year worked well. Since this would be a new category, maybe it could be experimented with playing to 6 to make getting New Jerusalem less potent.

are multiple copies of the same card (besides dominants) allowed between both decks? for example, can both decks have an aoc promo, unholy writ, etc? if so, games should be played to 8 lost souls.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline mjwolfe

  • Tournament Host
  • Trade Count: (0)
  • *****
  • Posts: 442
  • The Wolfe Pack's Alpha Wolfe
    • -
    • Southwest Region
    • Redemption So. California Players Guild
Re: Can We Make Teams Official?
« Reply #7 on: June 28, 2009, 12:16:46 PM »
0
I'm am overwhelming in support of making teams official. The team event at last year's Nationals was one of the most fun multiplayer events I've ever played. Teams improves many of the things that make Type-1 Multi some of people's least favorite. In teams you'd have less of one player getting picked on by all of the others at the table. You'd eliminate one player in a multi just giving lost souls to someone else at the table that they would rather see win. There is so much more strategy necessary to do well than to just have the fastest drawing speed deck.

As for some of Ben's other questions:
2. Creating and enforcing table talk rules is very difficult, especially when two people are working together. I think that teammates would have to be allowed to either speak openly about the contents of their hand/facedown cards in order to decide who blocks.

I think that the players in teams should be able to discuss their strategy and hands openly. The advantage they get from doing this is partially limited by the fact that the other team gets to hear what they're saying and gets some clues as to what they are up to. It was pretty silly in the Nationals teams event when you could discuss strategy only as long as you used some type of indirect code labguage "If you have a certain dominant that rhymes with barter than I'll let you take the block!"

3. Score to win/amount of dominants is also something to be considered. The 1 copy of each dominant per team, play to 5 format that we used last year worked well. Since this would be a new category, maybe it could be experimented with playing to 6 to make getting New Jerusalem less potent.

It would be better to stick with the game going to 5 Lost Souls, but New Jerusalem is not allowed in the event.

Teams has the potential to be a great official category.

Mike
« Last Edit: June 28, 2009, 12:18:53 PM by mjwolfe »

Offline mjwolfe

  • Tournament Host
  • Trade Count: (0)
  • *****
  • Posts: 442
  • The Wolfe Pack's Alpha Wolfe
    • -
    • Southwest Region
    • Redemption So. California Players Guild
Re: Can We Make Teams Official?
« Reply #8 on: June 28, 2009, 12:20:44 PM »
0
Question: are Teams being played unofficially at this year's nats, and how closely do this year's rules map the ones Prof laid out last year?

It looks like teams will be offered again this year at Nationals as one of the extra events and so far the rules are very similar to the rules that Prof Underwood used last year.

Mike

Offline sk

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 4028
  • I am a leaf on the wind.
    • -
    • Southwest Region
    • My Facebook
Re: Can We Make Teams Official?
« Reply #9 on: June 28, 2009, 03:22:26 PM »
0
What do you plan to do for the extra events?  Based on pre-registration, are people going to be there during the day/evening on Wednesday that one could be held then?
"I'm not cheating, I'm just awesome." - Luke Wolfe

Offline mjwolfe

  • Tournament Host
  • Trade Count: (0)
  • *****
  • Posts: 442
  • The Wolfe Pack's Alpha Wolfe
    • -
    • Southwest Region
    • Redemption So. California Players Guild
Re: Can We Make Teams Official?
« Reply #10 on: June 28, 2009, 03:51:51 PM »
0
Most of the registered attendees have preferred that we hold the extra events on Thursday and/or Friday evenings. So we will not have the extra events on Wednesday. There should be more details available in about a week, but this should help people plan a little better.

Mike

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Re: Can We Make Teams Official?
« Reply #11 on: June 28, 2009, 03:55:41 PM »
0
MKC, last year the rules for doubles were as follows.

Each person can have a copy of any  card in their deck, similar to T1. However, dominants were only allowed to be played once per team. So both players on the team could have Son of God and New Jerusalem, but only one of them could play them. This made it so players had to make an objective decision on whether it was better to only have 1 copy per team or to have 2 copies and one player would end up with less-useful cards.

Playing to 5 worked well last year since essentially there was the same number of dominants as T1, but twice as many characters/enhancements.

Guardian, playing T2 teams could be fun as well but I've never tried it so I don't know how much better it would be than T2 MP.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Can We Make Teams Official?
« Reply #12 on: June 28, 2009, 04:05:35 PM »
0
MKC, last year the rules for doubles were as follows.

Each person can have a copy of any  card in their deck, similar to T1. However, dominants were only allowed to be played once per team. So both players on the team could have Son of God and New Jerusalem, but only one of them could play them. This made it so players had to make an objective decision on whether it was better to only have 1 copy per team or to have 2 copies and one player would end up with less-useful cards.

Playing to 5 worked well last year since essentially there was the same number of dominants as T1, but twice as many characters/enhancements.

Guardian, playing T2 teams could be fun as well but I've never tried it so I don't know how much better it would be than T2 MP.

i just find it problematic that a team could be swept easily by the amount of instant offensive battle winners there are in the game, especially in duplicate. yes, an argument could be there is twice as much defense to work with as well, but its common knowledge that offensive cards have always been slightly more powerful than defensive ones. which is why i suggested rescue to 8...combine the total amount of lost souls needed for 2 players, minus 2 for sog/nj. 8 could be a bit long though, so perhaps 7 or 6 would be more adequate. i also think allowing only 1 copy of a card with a special ability per team would encourage more diverse and creative deck building. if this rule isnt implemented for t1, it should be for the t2 version. i know in the mtg two-headed dragon (2v2 teams) format, each team is only allowed to retain up to the cap of a particular card in both of their decks...which is 4. so, perhaps in redemption each team can only have say, 5 aoc promo's total between both of their decks. 10 total aoc promos could be pretty devestating... -_-
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline EmJayBee83

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 5484
  • Ha! It's funny because the squirrel gets dead.
    • -
    • East Central Region
    • mjb Games
Re: Can We Make Teams Official?
« Reply #13 on: June 28, 2009, 04:28:35 PM »
0
i just find it problematic that a team could be swept easily by the amount of instant offensive battle winners there are in the game, especially in duplicate. yes, an argument could be there is twice as much defense to work with as well, but its common knowledge that offensive cards have always been slightly more powerful than defensive ones.
The real problem, KChief, is that the team games (at least those at Nats 2008) were severely time constrained. I teamed with the Hobbit and he had an almost pure offense deck, while I played almost pure defense (the exceptions were duplicate battle winners we passed back and forth through Storehouse). Every game we played ended up as a time out with no side ever getting more than 3 (including the two from SoG/NJ). You either need to bump up the time to something similar to T2-MP length or see that the vast majority of team players bring pure speed decks in an effort to get to SoG/NJ first.

On the other hand, even with less than stellar results at playing, the teams event was exceptionally fun. Especially if you get matched up against Pol and Colin.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Can We Make Teams Official?
« Reply #14 on: June 28, 2009, 04:42:44 PM »
0
i kind of figured it would be a given that time was bumped up...i suppose not.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Can We Make Teams Official?
« Reply #15 on: June 28, 2009, 09:11:35 PM »
0
If we bumped it more than 5 Lost Souls more time would be needed.  Ben and I have never had a game timeout in two successful years as partners, but if we had to get to 6 or 7, we probably would have.

I do think this would be a great category to offer in place of T1 Multi.

Kirk
Friends don't let friends play T1 multi.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Can We Make Teams Official?
« Reply #16 on: June 28, 2009, 09:48:10 PM »
0
If we bumped it more than 5 Lost Souls more time would be needed.  Ben and I have never had a game timeout in two successful years as partners, but if we had to get to 6 or 7, we probably would have.

I do think this would be a great category to offer in place of T1 Multi.

Kirk

dont more people play t1 multi rather than t2 multi...?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

SerpentSlayer

  • Guest
  • Trade Count: (0)
Re: Can We Make Teams Official?
« Reply #17 on: June 28, 2009, 09:51:44 PM »
0
yeah they do

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Can We Make Teams Official?
« Reply #18 on: June 28, 2009, 10:13:08 PM »
0
That is more determined by not as many players having collections to build t2 decks than anything else, in my experience.

Kirk
Friends don't let friends play T1 multi.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Can We Make Teams Official?
« Reply #19 on: June 28, 2009, 10:57:24 PM »
0
are multiple copies of the same card (besides dominants) allowed between both decks? for example, can both decks have an aoc promo, unholy writ, etc? if so, games should be played to 8 lost souls.
Initially, I thought that playing to a much higher number of LSs would be necessary as well (we originally played to 7).  However in playtesting, we discovered that it made games take forever.  In fact, even playing to 5 still caused some timeouts.  Having to get through 2 players defense and only having 1 SoG/NJ made it plenty difficult to make it to 5 :)

I'm glad that everyone else had such a positive experience with TEAMS last year, and that it will be held again this year.  I completely support making it an optional official category in future years as well.  I know that the people in my playgroup would choose to have it be part of a tournament if given that option, and I suspect that a lot of other people would as well.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Can We Make Teams Official?
« Reply #20 on: June 28, 2009, 11:20:04 PM »
0
That is more determined by not as many players having collections to build t2 decks than anything else, in my experience.

Kirk

well, my point is shouldnt t2 multi be dropped in lieu of 2v2?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Can We Make Teams Official?
« Reply #21 on: June 28, 2009, 11:47:47 PM »
0
well, my point is shouldnt t2 multi be dropped in lieu of 2v2?
Only if you want to really tick off T2 players :)

However, if it could be an option for hosts to replace T2-mp with, then I think that people would be happy with that.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Can We Make Teams Official?
« Reply #22 on: June 29, 2009, 12:08:07 AM »
0
well, my point is shouldnt t2 multi be dropped in lieu of 2v2?
Only if you want to really tick off T2 players :)

However, if it could be an option for hosts to replace T2-mp with, then I think that people would be happy with that.

well i gather you would tick off far more t1mp players. the needs of the many outweight the needs of the few :)
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Can We Make Teams Official?
« Reply #23 on: June 29, 2009, 12:15:11 AM »
0
Or let the host see which 2 have the most interest and play those. In other words instead of play 6 of 7, play 2 of the 3 multi player open categories.
you could even toss booster into the mix, and say play 3 of the 4 multi categories.
www.covenantgames.com

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Can We Make Teams Official?
« Reply #24 on: June 29, 2009, 12:57:48 AM »
0
In some playgroups T2 multi is way more popular.  So I would agree that the host should determine what is best for the playgroup.

Kirk
Friends don't let friends play T1 multi.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal