Author Topic: The Dermo Delux - New Card Ideas  (Read 15818 times)

Offline jbeers285

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The Dermo Delux - New Card Ideas
« Reply #100 on: October 17, 2012, 07:20:13 PM »
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100 replies on your post . . . Your welcome lol
JMM is a modern day prophet

Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #101 on: October 17, 2012, 07:44:01 PM »
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ummmm thanks?? lol!  I'm assuming that's a good thing???? lol!  So free booster pack for so many replies or??? lol!

Offline jbeers285

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The Dermo Delux - New Card Ideas
« Reply #102 on: October 17, 2012, 07:52:10 PM »
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No it's not really anything lol I'm just trolling my bad
JMM is a modern day prophet

Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #103 on: October 17, 2012, 09:18:27 PM »
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Title: Bound Demon
Brigade: Multi
Numbers: 12/12
SA: First Strike. If a Disciple is in play, may not block next round.  If block is successful, capture a Disciple.
Identifier: Unique, Demon
Verse: He laid hold of the dragon, that serpent of old, who is the Devil and Satan, and bound him for a thousand years;  Revelation 20:2
Image: http://www.bing.com/images/search?q=demon+in+chains&view=detail&id=0225054C9FA920FFFF798AE32071C9B7F1448805&first=1
Size: Medium
Border: Demon

Title: Performing Demon
Brigade: Orange/Black
Numbers: 2/8
SA: Discard an evil enhancement from your hand to protect this demon from discard abilities on opponents' cards for the remainder of the game.  May band to an evil king.
Image: http://www.bing.com/images/search?q=dancing+demon&view=detail&id=49C50A523430795CE4A5C26A35883E45AE3326BC&first=160
Verse: For they are spirits of demons, performing signs, which go out to the kings of the earth and[f] of the whole world, to gather them to the battle of that great day of God Almighty.
Size: Medium
Border: Demon

Title: Ungodly Gathering
Brigade: PG/Brown
Class: Territory
SA: Set your demon and evil king aside for 2 turns.  While they are set aside, your evil kings may band to a demon.   
Identifier: Limit one per territory
Verse: For they are spirits of demons, performing signs, which go out to the kings of the earth and[f] of the whole world, to gather them to the battle...  Revelation 16:14a
Image: http://www.bing.com/images/search?q=biblical+evil+kings&view=detail&id=A477E9F3EBBF9B6DCB448EDC353F943F8121BBD8&first=72
Size: medium
Border: UR/Demon

Title: The Mute
Brigade: White
Numbers: X/X
SA: If opponent has a demon in play, you may draw X (limit 3) or discard a demon from opponent's territory, deck, or set aside area.  Cannot be interrupted.
Identifier: X=the number of demons in opponents' territory
Verse: And when the demon was cast out, the mute spoke. And the multitudes marveled, saying, “It was never seen like this in Israel!” Matthew 9:33
Image: http://www.bing.com/images/search?q=the+mute+from+the+bible&view=detail&id=A08C1581F382A424BD357E776A5E88CC3D707850&first=1
Size: medium
Border: UR
« Last Edit: October 18, 2012, 05:46:22 PM by dermo4christ »

Offline Minister Polarius

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Re: The Dermo Delux - New Card Ideas
« Reply #104 on: October 17, 2012, 09:59:52 PM »
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Bound Demon is interesting. Having all seven brigades in your territory is a huge liability, and that combined with his alternate blocking under certain conditions help to balance him. For him to work the way you want, he'd have to read like this:

"First Strike. If a Disciple is in play, may not block next round. If block is successful, capture a Disciple."

Performing Demon is very powerful, and probably too powerful since he gains a CBN protection from Discard and can band to a King (most importantly, Manasseh). Since he has to discard or reveal your hand every block, he's probably not broken, but very powerful nonetheless.

Ungodly Gathering should be Pale Green/Brown thematically (not sure where you got the Black from). Regardless, it's ludicrous powerful with Manasseh who would gain a branched band to a wide pool of amazing characters to band to. Perhaps it would be balanced if it read like this:

"Set your Evil King and Demon aside for one (or two if it would cause overbalance) turn(s). While they remain set aside, your Evil Kings may band with a Demon."

That way you'd have to have Manasseh and another King and two Demons at the same time in order to utilize it.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #105 on: October 17, 2012, 10:35:56 PM »
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Bound Demon is interesting. Having all seven brigades in your territory is a huge liability, and that combined with his alternate blocking under certain conditions help to balance him. For him to work the way you want, he'd have to read like this:

"First Strike. If a Disciple is in play, may not block next round. If block is successful, capture a Disciple."

Performing Demon is very powerful, and probably too powerful since he gains a CBN protection from Discard and can band to a King (most importantly, Manasseh). Since he has to discard or reveal your hand every block, he's probably not broken, but very powerful nonetheless.

Ungodly Gathering should be Pale Green/Brown thematically (not sure where you got the Black from). Regardless, it's ludicrous powerful with Manasseh who would gain a branched band to a wide pool of amazing characters to band to. Perhaps it would be balanced if it read like this:

"Set your Evil King and Demon aside for one (or two if it would cause overbalance) turn(s). While they remain set aside, your Evil Kings may band with a Demon."

That way you'd have to have Manasseh and another King and two Demons at the same time in order to utilize it.

Eh, I keep forgetting about Manasseh when I make these banding abilities since I don't own that card.  I don't know why I was thinking black...I think I had Canaanites in my head when I was coming up with the ability....I'll modify the post and make the changes.

Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #106 on: October 18, 2012, 09:28:18 PM »
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Title: The Poor in Spirit
Type: Hero
Brigade: Blue/White
Numbers: 3/3
SA: Holder may draw X or play an enhancement. 
Identifier: Based on a Beatitude,  X=number of opponent's Redeemed Souls
Verse: “Blessed are the poor in spirit, For theirs is the kingdom of heaven.  Matthew 5:3
Image: http://www.bing.com/images/search?q=poor+in+spirit&view=detail&id=FF8FF1F8F44873A9007A2573AB14834E7FD91F12&first=1
Border: green
Size: medium

Title: The Mourning
Type: Hero
Brigade: Blue
Numbers: 4/4
SA: Discard an enhancement from your hand or deck to discard an evil card placed in your territory by an opponent. If there are none, you may draw X. Cannot be interrupted.
Identifier: Based on a Beatitude, X= 1/2 the number of cards in opponent's hand rounded up
Image: http://www.bing.com/images/search?q=The+Mourning&view=detail&id=6D2E1BA467B58BACC8F35F4941659A8CDE8F9CED
Verse: Blessed are those who mourn, for they shall be comforted.  Matthew 5:4
Size: Medium
Border: Green

Title: The Meek
Type: Hero
Brigade: White
Numbers: 2/2
SA: Search deck for Mountain of Beatitudes and put it in play.  Mountain of Beatitudes may hold X Lost Souls while this hero remains in play. Cannot be negated.
Identifier: Based on a Beatitude, X=number of your Redeemed Souls
Verse: Blessed are the meek, for they shall inherit the earth.  Matthew 5:5
Image: http://www.bing.com/images/search?q=The+Meek&view=detail&id=428FD580AEA4A5508C0EC22DAD89B0ADB5076820
Size: medium
Border: Green

Title: The Hungry and Thirsty
Type: Hero
Brigade: Green/White
Numbers: 4/4
SA: Holder may remove X good enhancements from holder's discard pile and take them into hand. If this hero is defeated in battle, reveal the remaining unused enhancements and remove them from the game. Cannot be prevented.
Identifier: Based on a Beatitude, X=number of Beatitude heros in your territory
Verse: Blessed are those who hunger and thirst for righteousness, for they shall be filled.  Matthew 5:6
Image: http://www.bing.com/images/search?q=thirsty+for+righteousness&view=detail&id=78FC974D05440AC13BCA622AF4B7688EB1AB0D58
Size: Medium
Border: Blue

Title: The Merciful
Type: Hero
Brigade: Purple/White
Numbers: 5/2
SA: If this hero defeats an evil character in battle, that evil character returns to territory unharmed.  If this character is defeated in battle, he returns to territory with abilities increased by 1/1. This ability may be used once per game. Cannot be negated.
Verse: Blessed are the merciful, for they shall obtain mercy.  Matthew 5:7
Image: http://www.bing.com/images/search?q=the+merciful&view=detail&id=E78748C5AE2646FF29E2EEFBD4C866B4D7FB5DEE
Size: Medium
Border: Tan

*MORE BEATITUDE CHARACTERS TO COME!*
« Last Edit: October 26, 2012, 08:24:49 PM by dermo4christ »

Offline Minister Polarius

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Re: The Dermo Delux - New Card Ideas
« Reply #107 on: October 20, 2012, 02:42:34 AM »
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Poor in Spirit is insanely OP. The opponent having more cards in hand than you means little since there are so many ways to get your hand size down before attacking. Having a character with perfect initiative, a huge draw potential (up to D6 on a single card) and two amazing brigades for pre-battle enhancements is good enough to be on two or three separate cards.

I'm not sure what The Mourning's abilities are supposed to be, but I'm guessing it's X/X? Be sure to include whether the number is rounded up or down (because while it is possible to have percentages in Redemption, there's only one card that does it and future possibilities should be denied). He's much more balanced at one brigade, a cost for the draw, and less ideal initiative (usually being 4/4).

Clever with The Meek. Unlikely to be used because it's so specific (unless Mountain of Sermons (got to work on that title!) is really really good). Perhaps broaden the size of the earth a bit ;)

The Hungry and Thirsty could possibly see use because of the Green/White split, but the SA is very specific and weak.

Love The Merciful. It's very powerful brigading is offset by a rather weak, perhaps even negative ability.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #108 on: October 22, 2012, 11:18:12 PM »
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The first post is updated.  Here is the final set of Beatitude cards.

Title: The Pure in Heart
Brigade: White Hero
Numbers: 4/4
SA: Protect all your Beatitude heros from Go Into Captivity.  Cannot be negated by an evil card.
Identifier: Based on a Beatitude
Verse: Blessed are the pure in heart, for they shall see God. Matthew 5:8
Image: http://www.bing.com/images/search?q=Pure+in+Heart&view=detail&id=EBA9C17B25BBAC29D33179C8483549FF022A8C2D&first=1
Size: medium
Border: Red

Title: The Peacemaker
Brigade: White Hero
Numbers: X/X
SA: Negate play abilities. When blocked, draw 2 cards and reveal them on table and opponent must do the same.  If holder's cards drawn were good cards the battle ends immediately. All evil cards are underdecked.
Identifier: Based on a Beatitude, X=number of Beatitude heroes in holder's territory
Image: http://www.bing.com/images/search?q=Blessed+are+the+peacemakers&view=detail&id=6718F57D5295D54F93414E56328B05E402130AAE&first=256
Verse: Blessed are the peacemakers, for they shall be called sons of God.  Matthew 5:9
Size: Medium
Border: Purple

Title: The Persecuted
Brigade: Blue/White Hero
Numbers: 1/1
SA: Capture to your Land of Bondage to add your Beatitude hero to the battle.  Cannot be negated.
Identifier: Based on a Beatitude
Image: http://www.bing.com/images/search?q=persecuted+people+of+the+bible&view=detail&id=95386FA4FAB3DB551A387D59AE4BC45367C32FC3
Verse: Blessed are those who are persecuted for righteousness’ sake, for theirs is the kingdom of heaven.  Matthew 5:10
Size: Medium
Border: Grey

Title: The Blessed and Glad
Brigade: Green/White
Numbers: 6/3
SA: Negate an opponent's evil or neutral card. Remove a Beatitude hero from the game to search deck or discard pile for Great Is Your Reward and play it.  Cannot be interrupted.
Identifier: Based on a Beatitude
Image: http://www.bing.com/images/search?q=followers+of+christ&view=detail&id=E1F32697A746FCE6F9D3626849657FA9D4077519
Verse: “Blessed are you when they revile and persecute you, and say all kinds of evil against you falsely for My sake. 12 Rejoice and be exceedingly glad..." Matthew 5:11a
Size: Medium
Border: Green

Title: Beatitude Mountain
Type/Brigade: Site/White
SA: While this site is occupied, your Beatitude heroes are protected from capture.  If this site is discarded, holder must discard X heroes from territory.
Identifier: Based on a Beatitude, X=number of Lost Souls in this site
Image: http://www.bing.com/images/search?q=sermon+on+the+mount&view=detail&id=D72B4A08D9B09F9E44FD0DFF8387AB2640DF1A07&first=272
Verse: And seeing the multitudes, He went up on a mountain, and when He was seated His disciples came to Him. 2 Then He opened His mouth and taught them...  Matthew 5:1-2a
Size: Medium
Border: Grey

Title: Great Is Your Reward
Type/Brigade: GE/Green/White
Numbers: 2/3
SA: If all your heroes are from the book of Matthew, you may interrupt the battle and draw X.
Identifier: Based on a Beatitude, X=number of opponents' Evil Characters in play
Image: http://www.bing.com/images/search?q=heavenly+reward&view=detail&id=EF5B29D8BDC2AC44599404D25D339D4BC61783C5
Verse: ...for great is your reward in heaven, for so they persecuted the prophets who were before you.  Matthew 5:12b
Size: Medium
Border: Blue
« Last Edit: October 26, 2012, 08:23:41 PM by dermo4christ »

Offline Minister Polarius

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Re: The Dermo Delux - New Card Ideas
« Reply #109 on: October 23, 2012, 02:47:22 PM »
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Adding 2/2 to Poor in Spirit did nothing to fix how OP it is. The perfect initiative was just an extra problem, the real problem is his huge draw potential, fantastic brigade combination, and unrestricted play-first. He's even stronger now than he was before.

For Pure in Heart, shouldn't that just say "Protect your Heroes from Go Into Captivity?" I can't think of any other curses that target Heroes during battle.

The Peacemaker is crazy OP. Tack a "when blocked" to the start of his second ability and you're in business.

The Persecuted is nice, operates very well under Covenant with Death and has great soul generation otherwise.

Woah Nelly! Well, first of all, the real name of the mountain is the Mount of Beatitudes, so why not just use that? Beatitude Mountain sounds like a ride at a Christian knock-off Disney World XD. There are almost no cards that ignore Heroes, and they don't see play. This card would actually be more likely to show up in Judges decks than Beatitude decks because of its synergy with Judge's Seat. Also, thematically, I don't see much about killing in the Beatitudes, so perhaps a rework is in order.

Again, not seeing the killing in the Beatitudes.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #110 on: October 24, 2012, 09:31:08 PM »
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Both posts have been modified.  Let me know what you think!

Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #111 on: October 26, 2012, 12:30:23 AM »
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Here are a couple of card ideas i got from browsing the topic "Women of the Bible":

Title: Judith of Bethulia
Type: Hero
Brigade: Red
Numbers: 5/5
SA: Discard an opponent's male evil character from territory, set-aside area, or deck.  Cannot be negated by an evil card.
Identifier: Israelite
Verse: And approached to his bed, and took hold of the hair of his head, and said, Strengthen me, O Lord God of Israel, this day. And she smote twice upon his neck with all her might, and she took away his head from him.  Book of Judith 13:7-8
Image: http://25.media.tumblr.com/tumblr_m055i9mfYd1qc6wuio1_1280.jpg
Size: medium
Border: Red

Title: General Holofernes
Type: Evil Character
Brigade: Pale Green
Class: Warrior
Numbers: 8/8
SA: Remove your Assyrian Tribute artifact from the game to search deck for an Assyrian and add it to the battle. Cannot be negated by a good card.
Identifier: Assyrian, Fought in an earthly battle
Verse: Now the children of Israel, that dwelt in Judea, heard all that Holofernes the chief captain of Nabuchodonosor king of the Assyrians had done to the nations, and after what manner he had spoiled all their temples, and brought them to nought. Book of Judith 4:1
Image: http://www.artclon.com/OtherFile/Judith_and_Holofernes.jpg
Size: medium
Border: Green

For Reference, here is Judith's and Holofernes' story: http://www.eskimo.com/~lhowell/bcp1662/apocrypha/judith.html
« Last Edit: October 26, 2012, 05:57:20 PM by dermo4christ »

Offline Minister Polarius

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Re: The Dermo Delux - New Card Ideas
« Reply #112 on: October 26, 2012, 01:26:23 AM »
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Apocryphal cards are generally frowned upon strongly. Also, as a general note, you go way overboard with UR's, those should only be for major features in the Bible, like Noah and whatnot.

Anyway, Judith is pretty nice. Having a strong female snipe in Red would be very beneficial to it. I'd like it better if the restriction were to be on Human, or Human O.T. rather than Warrior-Class so she could snipe chump blockers before they even become an issue.

General Holofernes is just a variation on ASA with banding and without CBN. I don't like the idea of a Fort discarder being about to band to a second fort discarder. Also, anything that has carte blance to band to an Assyrian is going to be very powerful, especially in T2. A more creative ability is probably in order.

I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #113 on: October 26, 2012, 11:12:40 AM »
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Apocryphal cards are generally frowned upon strongly. Also, as a general note, you go way overboard with UR's, those should only be for major features in the Bible, like Noah and whatnot.

Anyway, Judith is pretty nice. Having a strong female snipe in Red would be very beneficial to it. I'd like it better if the restriction were to be on Human, or Human O.T. rather than Warrior-Class so she could snipe chump blockers before they even become an issue.

General Holofernes is just a variation on ASA with banding and without CBN. I don't like the idea of a Fort discarder being about to band to a second fort discarder. Also, anything that has carte blance to band to an Assyrian is going to be very powerful, especially in T2. A more creative ability is probably in order.

First of all ur statement about apocryphal cards....if you mean because the book is not in our bible I don't see why it would be frowned upon because there are cards referenced to Josephus which is in the catholic bible...This book of Judith is not in our canon but is in the Catholic cannon of scripture.  I hope that is what you meant...i'm sorry if i misunderstand.

Second, I only choose UR because I enjoy the border....I chose UR for these two because these are characters that are unfamiliar to most of us, I'm sure.  Unless, there are some catholic players which i'm sure there are...;)

Thirdly, I will update the original post to fix the cards.
« Last Edit: October 26, 2012, 11:15:04 AM by dermo4christ »

Lamborghini_diablo

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Re: The Dermo Delux - New Card Ideas
« Reply #114 on: October 26, 2012, 11:34:25 AM »
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Second, I only choose UR because I enjoy the border....I chose UR for these two because these are characters that are unfamiliar to most of us, I'm sure.

UR should be reserved for the strongest / rarest cards, rather than being used because it's the coolest looking border.

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Re: The Dermo Delux - New Card Ideas
« Reply #115 on: October 26, 2012, 01:45:45 PM »
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Josephus isn't in the Catholic Bible, he's a Jewish historian. The reason he's used as references on some cards is that they were in the Bible, but not named. The reason the Apocrypha is not used in Redemption is because Rob doesn't want to alienate Protestants as we do not believe those books to be divinely authored. Of course, you're free to make card ideas about ponies, so don't let that stop you from making ideas, just know they would never be printed.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #116 on: October 26, 2012, 05:44:46 PM »
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Second, I only choose UR because I enjoy the border....I chose UR for these two because these are characters that are unfamiliar to most of us, I'm sure.

UR should be reserved for the strongest / rarest cards, rather than being used because it's the coolest looking border.

*sigh* fine....:)

Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #117 on: October 26, 2012, 05:47:56 PM »
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Josephus isn't in the Catholic Bible, he's a Jewish historian. The reason he's used as references on some cards is that they were in the Bible, but not named. The reason the Apocrypha is not used in Redemption is because Rob doesn't want to alienate Protestants as we do not believe those books to be divinely authored. Of course, you're free to make card ideas about ponies, so don't let that stop you from making ideas, just know they would never be printed.


Oh, it won't...:)  In all honesty, I don't think anybody's cards would be printed.  Although, if it would ever happen that they would be printed, we should get some of the proceeds for them being our ideas and Lambo for actually making them....;)  Are you sure Josephus isn't in their cannon of Scripture? My in-laws are Catholic and I thought they said that Josephus was in there somewhere.....I know I asked them a great while back....but I could be mistaken about their response....lol.....it's ok....not really that important.  I just thought these characters were interesting and could add to the game is all. Original post updated.
« Last Edit: October 26, 2012, 05:57:42 PM by dermo4christ »

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Re: The Dermo Delux - New Card Ideas
« Reply #118 on: October 26, 2012, 06:30:15 PM »
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You may be thinking of I and II Maccabees.

I like Holofernes a lot better now.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #119 on: October 26, 2012, 06:40:25 PM »
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You may be thinking of I and II Maccabees.


I like Holofernes a lot better now.

That could be...and awesome!

« Last Edit: October 26, 2012, 08:22:08 PM by dermo4christ »

Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #120 on: October 26, 2012, 10:07:23 PM »
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My brother in law came up with this idea somewhat.  I revamped it to not make it as crazy as he had it....lol.  So here it is:

Title: Mark of The Beast
Type: Curse
Curse Brigade: Orange
SA: Place in an opponent's territory for six turns.  During each upkeep phase, holder may discard a card at random from opponent's hand or deck.  Opponent may reveal and underdeck Son of God to remove this card from the game.
Identifier: Based on prophecy
Verse: And the smoke of their torment will rise for ever and ever. There will be no rest day or night for those who worship the beast and its image, or for anyone who receives the mark of its name.”  Revelation 14:11
Image: http://www.bing.com/images/search?q=mark+of+the+beast&view=detail&id=8D38AA79CEF23C88502A7343F8697CB37C3FC515&first=1
Size: Medium
Border: Demon

« Last Edit: October 31, 2012, 05:28:40 PM by dermo4christ »

Offline Josh

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Re: The Dermo Delux - New Card Ideas
« Reply #121 on: October 27, 2012, 08:02:37 PM »
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Title: Mark of The Beast
Type: Curse
Curse Brigade: Orange
SA: Place in an opponent's territory for six turns.  During each upkeep phase, opponent must roll a 6 sided die and discard X cards from hand. Opponent may reveal and underdeck Son of God to remove this card from the game. Cannot be prevented.
Identifier: Based on prophecy, X=number of die roll

Unfortunately, this card is overpowered.  The CBP doesn't really do anything for it, since it is a curse and can be activated via your artifact pile.  This will discard an average of 3.5 cards from opponent's hand per turn for 6 turns.  And if it lands a big number, like 5 or 6, your opponent is probably crippled beyond repair.  I would suggest finding a way to lighten the discard ability, possibly without involving dice.
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Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #122 on: October 28, 2012, 05:17:41 PM »
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Title: Mark of The Beast
Type: Curse
Curse Brigade: Orange
SA: Place in an opponent's territory for six turns.  During each upkeep phase, opponent must roll a 6 sided die and discard X cards from hand. Opponent may reveal and underdeck Son of God to remove this card from the game. Cannot be prevented.
Identifier: Based on prophecy, X=number of die roll

Unfortunately, this card is overpowered.  The CBP doesn't really do anything for it, since it is a curse and can be activated via your artifact pile.  This will discard an average of 3.5 cards from opponent's hand per turn for 6 turns.  And if it lands a big number, like 5 or 6, your opponent is probably crippled beyond repair.  I would suggest finding a way to lighten the discard ability, possibly without involving dice.

I kept the die in there but made it so that X= 1/2 the number of the die roll rounded down.  That may make things abit easier to handle for the opponent.  I'd rather not take out the die altogether if possible.

Offline Minister Polarius

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Re: The Dermo Delux - New Card Ideas
« Reply #123 on: October 28, 2012, 11:10:39 PM »
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Chance is bad for card games. If you want to keep the roll in there, it's your call, but adding chance to a game robs both sides of any possible satisfaction. I'd never feel I deserved a win that I got through lucky coin flips and die rolls, and I'd feel cheated if I were on the other side of the table.
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Offline dermo4christ

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Re: The Dermo Delux - New Card Ideas
« Reply #124 on: October 29, 2012, 03:19:51 PM »
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Chance is bad for card games. If you want to keep the roll in there, it's your call, but adding chance to a game robs both sides of any possible satisfaction. I'd never feel I deserved a win that I got through lucky coin flips and die rolls, and I'd feel cheated if I were on the other side of the table.

hmmmm....ok gotta think this rework....

 


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