Author Topic: should there be more dominants made  (Read 11912 times)

Offline seeker

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should there be more dominants made
« on: September 11, 2008, 12:22:30 AM »
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I have thought about many different ideas for new dominants and i would like to hear everybody elses dominant cards ideas so just post any ideas that you may have.

sincerely Connor the Seeker
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Offline TheKarazyvicePresidentRR

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Re: should there be more dominants made
« Reply #1 on: September 11, 2008, 01:20:53 AM »
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I don't have any at the time BUT I do NOT want to see STAPLE (Has to be in everyone's deck) doms made. E.g. Son Of God. I would like to see some like doubt but a lil more beefed up.
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Offline Lozo777

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Re: should there be more dominants made
« Reply #2 on: September 11, 2008, 10:43:50 PM »
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Immoral Actions
Evil Dom
Convert one Human Hero to a Black Brigade Evil Character. Place converted Hero into your territory.

Breath of Life
Good Dom
Place all Hero's from discard pile to draw pile. Shuffle Draw Pile.
"No, in all these things we are more than conquerors through him who loved us." - Romans 8-37

Offline TheKarazyvicePresidentRR

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Re: should there be more dominants made
« Reply #3 on: September 11, 2008, 11:57:53 PM »
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Immoral Actions = No.
Thats a cbn battle winner, like christian martyr but better.

Breath of life isn't op'd but I'd like it to be
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Offline TheraxC

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Re: should there be more dominants made
« Reply #4 on: September 12, 2008, 12:29:56 AM »
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the only dom i want to see printed at the moment is a fortress discarder, maybe with a limitation like "can only be used after the battle phase" to prevent AOCP abuse

this may seem over powered in type 1, but in type 2 it's about time
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Offline Isildur

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Re: should there be more dominants made
« Reply #5 on: September 12, 2008, 08:32:58 PM »
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imo NO more should be printed and from what ive seen no more will be printed any time soon but if one is it will be on the doubt scale and not a deck staple.
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Offline Reggie Flores

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Re: should there be more dominants made
« Reply #6 on: September 12, 2008, 09:03:06 PM »
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I think the game would be alot more interesting if there were no Doms to begin with.
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Offline TheKarazyvicePresidentRR

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Re: should there be more dominants made
« Reply #7 on: September 12, 2008, 09:06:10 PM »
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then we'd need more cbn art killers. Once you remove doms artifacts become super powered.
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Offline Isildur

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Re: should there be more dominants made
« Reply #8 on: September 12, 2008, 09:09:04 PM »
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then we'd need more cbn art killers. Once you remove doms artifacts become super powered.
+1 But if you think about it (If I may make this comparison and not start a flame war) Magic is pretty much how Redemption would play if it didnt have doms. It would play about as Slow as Nacho cheese Solidifying! (sp?)
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Offline TheKarazyvicePresidentRR

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Re: should there be more dominants made
« Reply #9 on: September 12, 2008, 09:13:18 PM »
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Nacho cheese actualy solidifies perty quick :-p
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Offline Isildur

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Re: should there be more dominants made
« Reply #10 on: September 13, 2008, 01:21:27 AM »
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Nacho cheese actualy solidifies perty quick :-p
um eggs solidifying?
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Re: should there be more dominants made
« Reply #11 on: September 13, 2008, 01:51:09 AM »
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Redemption would not  have a turn 4 clock if there were no doms.

Offline TheKarazyvicePresidentRR

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Re: should there be more dominants made
« Reply #12 on: September 13, 2008, 03:42:06 AM »
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turn four clock? It'd be five turns to win and a single artifact could shut you out for any number of turns. There also would be no doms for stalling when you have a bad draw. I mean don't get me wrong, I don't like New J at all but hey, I like the rest of the doms made.
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Offline galadgawyn

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Re: should there be more dominants made
« Reply #13 on: September 13, 2008, 01:33:34 PM »
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More Doms? 

I think definitely yes if certain other cards were made.  I've said this before but I think it still should be done.  Make multiple anti-Dom cards that realistically could fit with various deck types.  Now I DON'T mean the current protect from Dom cards.  I mean cards that target and strongly punish the opponent for using Doms.  Cards that would make a player think "the opponent might be playing with these cards so maybe I shouldn't use any Doms or if I do then not very many". 


Cards like:

placer enhancement
"Place in your territory.  Every time an opponent plays a Dominant discard the top 6 cards of their deck."

Artifact or curse
"Every time an opponent plays a Dominant search your discard pile for 3 evil cards except Dominants and place them in your territory or battle."

evil character
"Look at opponent's hand and remove a Dominant from the game to discard three cards in their territory or set-aside area."

evil enhancement
"Look at opponent's deck.  For every Dominant found in there discard a card from opponent's hand."


There are many other possibilities but powerful counter cards like these would allow for making more powerful Doms.


Quote
I think the game would be alot more interesting if there were no Doms to begin with.

I like having Doms but I would also like to see the game without them.  Did people like the Team rule of only being able to play one copy as a team and forfeiting the game if you played a second (I didn't)?  But can you really allow the playing of 2 per team?  This is why I've been pushing for having no Doms in Team play.  This would make the category more unique and allow an outlet for all the people that hate Doms.

Offline TheKarazyvicePresidentRR

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Re: should there be more dominants made
« Reply #14 on: September 13, 2008, 03:29:30 PM »
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I liked the rule alot the way my decks were built we only had one set of doms so it was fine.
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Offline TimMierz

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Re: should there be more dominants made
« Reply #15 on: September 13, 2008, 03:33:54 PM »
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Mr. Gawyn, those cards seem far, far too powerful.
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Offline Prof Underwood

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Re: should there be more dominants made
« Reply #16 on: September 13, 2008, 03:36:09 PM »
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I also like the single set of dominants per TEAM.  It kept things moving, while still providing some extra card spots in decks that would have normally been dominants.

I also LOVE your idea of dominant punisher cards.  The level of penalty would have to be tweaked of course, but that is a fascinating idea, and would indeed allow there to be a balance to powerful dominants.  Another possibility would be to use our new "instead" language to give your opponent a way out of a powerful dominant.  For instance, there could be a dominant that said, "Discard one fortress in play.  Opponent may discard 5 cards from their hand instead."

Offline galadgawyn

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Re: should there be more dominants made
« Reply #17 on: September 13, 2008, 04:02:24 PM »
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Quote
Mr. Gawyn, those cards seem far, far too powerful.

Really?  If you make them weak, what's the point?  Doms are already inherently VERY powerful (so much that many people think they shouldn't exist) not to mention making more powerful Doms.  Almost every time someone suggests making a new powerful Dom, everyone shoots it down because its too much and we don't want more staple cards. so -

How do you open up the possibility to make more really cool, useful, Doms (not like Doubt) without having some very powerful counters to it? 
How do you make the average person think twice about using Doms so you can broaden the game and have more variety in strategic deck building?  (we could make none of the Doms be staple cards)

The current anti-Dom protect cards are either very limited or relatively easy to counter.  I don't want to have really strong protect cards that make it so you can't use Doms.  These ideas don't stop the player from using them but instead add a heavy cost for including them in your deck.  I don't see a light cost deterring anyone from using Doms.

As far as being too powerful, those card ideas would do almost nothing if my opponent doesn't use Doms.
You could have other weaker anti-Doms but they would have to have additional abilities to make them worthwhile.
These ideas were just off the top of my head and could be adjusted. 
The instead idea could help with new Doms but of course does nothing for the already existing ones.

Offline TheKarazyvicePresidentRR

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Re: should there be more dominants made
« Reply #18 on: September 13, 2008, 04:44:11 PM »
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There is a difference between a good useful dom and a staple card. A cool dom could do something like
"Plague of locust" Evil Dom
"Each player discards one third of his face down artifacts, fortresses, evil characters, heroes, lost soul sites, and enhancements (rounded down)"
Which is powerful, useful, but not...doubt. If you make balance cards it'll just make more powerful doms to offset the counter cards. Yes I know there has to be a power creep to make the game constantly intresting but I don't wanna see power creep with DOMS.

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Offline lightningninja

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Re: should there be more dominants made
« Reply #19 on: September 13, 2008, 05:30:21 PM »
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I don't like how no one likes doubt. We keep saying, let's make doms but not staple, there it is, but then we all still think that it's worthless and does nothing. It seems everyone does want staple, but not to see them in other poeple's hand. So I say, let's make more doms like doubt!
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Offline TheKarazyvicePresidentRR

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Re: should there be more dominants made
« Reply #20 on: September 13, 2008, 07:58:21 PM »
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I love doubt. It is awesome.
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Offline Isildur

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Re: should there be more dominants made
« Reply #21 on: September 13, 2008, 09:59:53 PM »
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I love doubt. It is awesome.
Amen to that RR. The only reason not many people use doubt is because every one plays T1 2 player, while in Multi Doubt is a beast.
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Offline TheKarazyvicePresidentRR

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Re: should there be more dominants made
« Reply #22 on: September 13, 2008, 10:51:07 PM »
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he is also the best ctb person ever. KOTW? No issue, place it in their territory. Play a shuffle card, redraw it, tada instant blocker again. Rinse wash repeat
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Offline Tsavong Lah

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Re: should there be more dominants made
« Reply #23 on: September 14, 2008, 10:07:36 PM »
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We definitely do not need a dominant that discards fortresses, now that RoA is out. There needs to be a balance, and if there was a dominant to discard forts it would be in every deck and forts would become completely useless; that I don't like, especially with the varied and interesting themed things that the new RoA forts do.
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Offline Prof Underwood

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Re: should there be more dominants made
« Reply #24 on: September 15, 2008, 02:40:04 AM »
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We definitely do not need a dominant that discards fortresses
But what if the dominant could be canceled by your opponent choosing to discard 4 or 5 cards from their hand instead.  Not everyone will use such a dominant if it would only work against decks that depended on fortresses and even then probably wouldn't work except to discard a few cards.

I think this would be powerful enough without being too powerful, don't you?

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Re: should there be more dominants made
« Reply #25 on: September 15, 2008, 05:07:26 AM »
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I'd do three, You d/c 8 to stop a ls rescue. I'm thinking a fort<a ls by quite a bit.
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Re: should there be more dominants made
« Reply #26 on: September 15, 2008, 10:45:11 AM »
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If Cactus holds true to form, they'll print one new Dominant in each major (read: booster) expansion.  My personal opinion is that they should not be game-changers, however, the problem is that if they're not the most awesome dominants in the history of ever, they are dismissed as crummy or useless by some/most players (see also: Doubt, Glory).  Honestly, I end up using these Dominants as often or more than some of the "better" ones around (HT, Guardian, sometimes DoN).

Offline Prof Underwood

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Re: should there be more dominants made
« Reply #27 on: September 15, 2008, 02:19:40 PM »
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If Cactus holds true to form, they'll print one new Dominant in each major (read: booster) expansion.  My personal opinion is that they should not be game-changers, however, the problem is that if they're not the most awesome dominants in the history of ever, they are dismissed as crummy or useless by some/most players (see also: Doubt, Glory).  Honestly, I end up using these Dominants as often or more than some of the "better" ones around (HT, Guardian, sometimes DoN).
DoN is probably in >90% of top decks.  Doubt is probably in <10% of top decks.  I think it would be good to make dominants cards that would be in about 40% of top decks.

So they need to be 4 times better than Doubt and half as good as DoN :)  Doubt would be in 40% of decks if it weren't limited to playing in the territory and playing only orange enhancements.  If Doubt could EITHER be played into battle, OR could be of a brigade of your choice, then it would be great.  If it were both of those things, then it would be in >90% of decks and would be bad in the opposite direction.

Offline Gabe

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Re: should there be more dominants made
« Reply #28 on: September 15, 2008, 02:27:34 PM »
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So they need to be 4 times better than Doubt and half as good as DoN :)  Doubt would be in 40% of decks if it weren't limited to playing in the territory and playing only orange enhancements.  If Doubt could EITHER be played into battle, OR could be of a brigade of your choice, then it would be great.  If it were both of those things, then it would be in >90% of decks and would be bad in the opposite direction.

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Offline TimMierz

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Re: should there be more dominants made
« Reply #29 on: September 15, 2008, 02:27:40 PM »
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I agree with your assessment of how Doubt might've been in more decks. I agree also that new dominants should be in that middle power level.

Now go ahead and propose ideas for them that don't involve discarding fortresses. :)
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Offline Gabe

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Re: should there be more dominants made
« Reply #30 on: September 15, 2008, 02:48:58 PM »
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Now go ahead and propose ideas for them that don't involve discarding fortresses. :)

Does this count? :D

Rebuild - Good Dominant
Discard a Fortress in your territory to search your deck or discard pile for a Fortress of the same alignment and put it in play.
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Offline Prof Underwood

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Re: should there be more dominants made
« Reply #31 on: September 15, 2008, 02:55:35 PM »
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Rebuild - Good Dominant
Discard a Fortress in your territory to search your deck or discard pile for a Fortress of the same alignment and put it in play.
Isaiah 9:10
"The bricks have fallen down, but we will rebuild with dressed stone; the fig trees have been felled, but we will replace them with cedars."
I like this idea, but I suspect that it would be in <10% of top T1 decks.  I don't think people would put a fortress in their T1 deck that they didn't really need, in which case they wouldn't want to discard it.

It might show up in T2 decks though which might have multiple copies of a few fortresses.  You could discard one in play when you had the other in your hand, then put the one in your hand down with the new one that you got to search for in your deck.

Overall, I don't think this is good enough to be a dominant.

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Re: should there be more dominants made
« Reply #32 on: September 15, 2008, 03:12:03 PM »
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 +1  It was more of a joke on Tim to make a dominant that "discarded a Fortress" but didn't discard a Fortress (if ya know what I mean) since he was asking for dominant ideas besides "Discard the Fortress of your choice".
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Offline TimMierz

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Re: should there be more dominants made
« Reply #33 on: September 15, 2008, 03:15:17 PM »
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It might be nice in conjunction with Nehemiah/Eliashib, but yes, I get the joke.

At least no one's brought up the Buckler dominant yet. :)
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Offline TheKarazyvicePresidentRR

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Re: should there be more dominants made
« Reply #34 on: September 15, 2008, 03:20:32 PM »
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:-p

Maybe a good dom could be
"Struck down by the Lord" place this card in your territory. After battle remove all heroes and evil characters in battle from the game regardless of protection. After two turns discard this card.
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Re: should there be more dominants made
« Reply #35 on: September 15, 2008, 03:21:50 PM »
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Why would the Lord strike down the righteous? And drop the "regardless" before Scott or Matt B see it.
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Offline Prof Underwood

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Re: should there be more dominants made
« Reply #36 on: September 15, 2008, 04:38:53 PM »
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I kind of like the balance between good and evil dominants.  AotL has it's CM.  SoG has its FA.

One strategy that I've been thinking about lately is the LS stall strategy.  Basically it would be a couple enhancements and perhaps a character in a brigade (perhaps Orange) which have the ability to place 1 LS from play on the bottom of owner's draw pile.  It fits with the theme of Orange and would be another wrinkle in the game.

Along these lines, it might be nice to have an evil dominant that would be the opposite of Harvest Time.  It would shuffle a LS back into owner's deck (weaker), or place it on the bottom (stronger) depending on how steep the cost was.

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Re: should there be more dominants made
« Reply #37 on: September 15, 2008, 04:59:14 PM »
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Execution
Evil Dominant
-X=number of cards chosen opponent has drawn since draw phase-
"Chose an opponent. Discard X cards from his hand to Discard up to X good cards not in battle."
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Prof Underwood

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Re: should there be more dominants made
« Reply #38 on: September 15, 2008, 05:07:54 PM »
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As much as I hate Speed, that would just be too powerful in multi-player.

Player 1 with typical speed deck draws 9 extra cards in a battle by playing three D3/play next cards.
Player 2 plays this dominant.
Player 1 has to discard the 9 cards.
Players 1, 3, and 4 get a total of 9 good cards discarded as well.

Offline TimMierz

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Re: should there be more dominants made
« Reply #39 on: September 15, 2008, 05:27:21 PM »
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Perhaps if it were worded:
"Selected opponent must discard X cards from hand and X of his good cards in play."
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