Author Topic: Redemption Redesign Project (Complete Closed)  (Read 26410 times)

drb1200

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Re: Redemption Redesign (Updated!)
« Reply #25 on: August 29, 2012, 03:20:59 PM »
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Daniel, I suggest you try fitting the special ability of The Darkness into the Samson card... You're gonna have space issues there.

That's one of the big issues we have to deal with on this kind of project. The special ability and verse together is a lot of text to fit into a small card, and both can vary in length greatly.

Always design a text area with the WORST case scenario in mind.
That is true, although I suppose in an extreme situation like that, when decreasing the font size wouldn't help, you could make the bible verse just a reference like "~Isaiah 20:6"

Lamborghini_diablo

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Re: Redemption Redesign (Updated!)
« Reply #26 on: August 29, 2012, 03:23:39 PM »
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I've considered that, but even that has it's own repercussions.

Some abilities refer to words in the scripture box. I'm not sure if you'd then have to just look up the verse, or if it legally wouldn't work with a card printed like that.

So many things to consider.

*Edit*

I also filled in my previous image a bit:

« Last Edit: August 29, 2012, 07:30:43 PM by Lamborghini_diablo »

drb1200

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Re: Redemption Redesign (Updated!)
« Reply #27 on: August 29, 2012, 03:28:12 PM »
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I've considered that, but even that has it's own repercussions.

Some abilities refer to words in the scripture box. I'm not sure if you'd then have to just look up the verse, or if it legally wouldn't work with a card printed like that.

So many things to consider.
Well, its nothing new. Promos are in the same situation.

Lamborghini_diablo

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Re: Redemption Redesign (Updated!)
« Reply #28 on: August 29, 2012, 05:10:52 PM »
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So, I just had another thought about your template. Some identifiers aren't exactly pretty to look at. For example:

Assyria Conquers Israel: "Identifiers: OT, X = the number of Assyrians in play."

While there's no reason that can't go below the title, I think it'd look a little strange.

Also, I'm not sure that you need to write "Evil Enhancement" on Demonic Blockade when you already have the icon for evil enhancements in two other places. Seems a bit redundant.

Offline Minister Polarius

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Re: Redemption Redesign (Updated!)
« Reply #29 on: August 29, 2012, 05:54:02 PM »
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Now that is a fly-looking template. Modernizes the look without completely abandoning the classic style.

For identifiers, perhaps have icons for each? Maybe it's just me, but I've always liked visual indications of whether something is a goblin or a musician or whatever. The downside is you'd need a glossary for some of them (like Assyrians), but there aren't too many different identifiers and most would be self-explanatory. That way things that define X or whatnot wouldn't be crowding other bits of words.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Lamborghini_diablo

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Re: Redemption Redesign (Updated!)
« Reply #30 on: August 29, 2012, 06:08:10 PM »
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Now that is a fly-looking template. Modernizes the look without completely abandoning the classic style.

For identifiers, perhaps have icons for each? Maybe it's just me, but I've always liked visual indications of whether something is a goblin or a musician or whatever. The downside is you'd need a glossary for some of them (like Assyrians), but there aren't too many different identifiers and most would be self-explanatory. That way things that define X or whatnot wouldn't be crowding other bits of words.

There's a pretty significant amount of identifiers in this game...

I mean, what kind of an Icon are you going to use for "Connected with David?"

However, I was thinking about reworking the icons for different types of cards, especially curses and Covenants. I dislike the way we have three different sized icon boxes just because of those two classes, when we could just use a simple grail or snake icon below the numbers.


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Re: Redemption Redesign (Updated!)
« Reply #31 on: August 29, 2012, 06:14:03 PM »
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I don't think "connected with David" is written on the card as-is. Redemption has a lot of identifiers, but not if you exclude one-offs like "depicts weapons" or anything that includes "is connected with" (you know, silly abilities in the first place).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

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Re: Redemption Redesign (Updated!)
« Reply #32 on: August 29, 2012, 06:44:38 PM »
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I don't really care for the square with abilities and scripture reference. It's really, well, square. Perhaps a better way to put it is bland and unoriginal. The scroll doesn't have give as much room, sure, but it's much cooler IMO.

Lamborghini_diablo

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Re: Redemption Redesign (Updated!)
« Reply #33 on: August 29, 2012, 07:24:09 PM »
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I don't really care for the square with abilities and scripture reference. It's really, well, square. Perhaps a better way to put it is bland and unoriginal. The scroll doesn't have give as much room, sure, but it's much cooler IMO.

Better?

I also tried something different with the icon box.



« Last Edit: August 29, 2012, 07:52:46 PM by Lamborghini_diablo »

Offline STAMP

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Re: Redemption Redesign (Updated!)
« Reply #34 on: August 29, 2012, 07:43:22 PM »
+2
Obviously, I would like any design that Rob can afford to continue producing expansion sets.  I love the game and don't ever want to see it go away.  :)

But if I had my druthers, I really like the designs posted above by Daniel.  I like the textured papyrus for the text box and frayed borders of the artwork.

I do have one thing to say about identifiers.  I really would prefer to put the onus on the players to determine if a character is an angel or Babylonian, or if a card depicts a weapon, rather than filling up a card.  Obviously, some will have to remain, like what determines "X".  But like Scrabble, you go to the official book, the dictionary, to validate words.  I'd really like to see Bibles cracked at playgroups and tournaments.  :thumbup:
Final ANB errata: Return player to game.

Offline lp670sv

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Re: Redemption Redesign (Updated!)
« Reply #35 on: August 29, 2012, 09:37:55 PM »
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Obviously, I would like any design that Rob can afford to continue producing expansion sets.  I love the game and don't ever want to see it go away.  :)

But if I had my druthers, I really like the designs posted above by Daniel.  I like the textured papyrus for the text box and frayed borders of the artwork.

I do have one thing to say about identifiers.  I really would prefer to put the onus on the players to determine if a character is an angel or Babylonian, or if a card depicts a weapon, rather than filling up a card.  Obviously, some will have to remain, like what determines "X".  But like Scrabble, you go to the official book, the dictionary, to validate words.  I'd really like to see Bibles cracked at playgroups and tournaments.  :thumbup:

Unlike scrabble there's not always a quick way to find that information though, you may have to skim whole chapters to find something and just because you didn't find it doesn't mean it might not be in another chapter, unlike in scrabble where if the word doesn't fit in right in alphabetical order it's not going to be there. This would add hours to games for anyone who doesn't have every detail of the bible memorizes.

Warrior_Monk

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Re: Redemption Redesign (Updated!)
« Reply #36 on: August 29, 2012, 09:56:53 PM »
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I don't really care for the square with abilities and scripture reference. It's really, well, square. Perhaps a better way to put it is bland and unoriginal. The scroll doesn't have give as much room, sure, but it's much cooler IMO.

Better?

I also tried something different with the icon box.

(quoted image removed)
Better, though I don't like the numbers being in their own box. Seems like wasted space.

Offline YourMathTeacher

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Re: Redemption Redesign (Updated!)
« Reply #37 on: August 29, 2012, 10:57:18 PM »
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Westy, do you like your current math teacher?
My wife is a hottie.

drb1200

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Re: Redemption Redesign (Updated! Again!)
« Reply #38 on: September 03, 2012, 04:43:35 PM »
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Added 2 more cards.

Offline Master KChief

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Re: Redemption Redesign (Updated! Again!)
« Reply #39 on: September 03, 2012, 06:57:57 PM »
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Your cards have an Anachronism feel to it.
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drb1200

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Re: Redemption Redesign (Updated! Again!)
« Reply #40 on: September 03, 2012, 09:43:05 PM »
+1
Your cards have an Anachronism feel to it.
Yeah Anachronism, A Game of Thrones and Dominion were design inspiration.

Offline Master KChief

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Re: Redemption Redesign (Updated! Again!)
« Reply #41 on: September 03, 2012, 10:40:56 PM »
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Nice, I knew something about it seemed familiar. Great looking templates.
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Lamborghini_diablo

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Re: Redemption Redesign (Updated! Again!)
« Reply #42 on: September 03, 2012, 11:32:57 PM »
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I want to ask something because it relates to my previous point:

How would the cards look if you had to use inferior artwork? I ask this because, well, there's quite a few cards that simply do not have this level of art depicting them. For example,



Make this as your next card.

drb1200

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Re: Redemption Redesign (Updated! Again!)
« Reply #43 on: September 04, 2012, 03:34:12 PM »
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A little campy, not too bad tho.

Offline Master KChief

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Re: Redemption Redesign (Updated! Again!)
« Reply #44 on: September 04, 2012, 03:53:28 PM »
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Should have had him do Timothy, Lambo. ;)
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Lamborghini_diablo

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Re: Redemption Redesign (Updated! Again!)
« Reply #45 on: September 04, 2012, 04:14:31 PM »
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One thing I've noticed is that your brigade colors are a bit off. Here is the guide I use, which I created from scans/REG images. I've also provided the correct text color to use on each brigade.



*EDIT* I goofed. Fixed some of the text colors.
« Last Edit: September 04, 2012, 04:29:46 PM by Lamborghini_diablo »

drb1200

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Re: Redemption Redesign (Updated! Again!)
« Reply #46 on: September 04, 2012, 05:58:07 PM »
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One thing I've noticed is that your brigade colors are a bit off. Here is the guide I use, which I created from scans/REG images. I've also provided the correct text color to use on each brigade.



*EDIT* I goofed. Fixed some of the text colors.
I use a similar guide but I just forgot to utilize it for this new template.

Lamborghini_diablo

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Re: Redemption Redesign (Updated! Again!)
« Reply #47 on: September 04, 2012, 06:16:00 PM »
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One thing I've noticed is that your brigade colors are a bit off. Here is the guide I use, which I created from scans/REG images. I've also provided the correct text color to use on each brigade.



*EDIT* I goofed. Fixed some of the text colors.
I use a similar guide but I just forgot to utilize it for this new template.

Feel free to download and use this one, I posted it for others to use.  :)

drb1200

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Re: Redemption Redesign (Updated! Again!)
« Reply #48 on: September 05, 2012, 06:20:02 PM »
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Updated with 2 dominants.

Offline Minister Polarius

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Re: Redemption Redesign (Updated! Again!)
« Reply #49 on: September 05, 2012, 08:24:15 PM »
+1
I think you went the other direction on the newest two.

Something I'd love to see is a complete removal of "card formats" and have "card type" formats. Make Fortresses sideways, Artifacts more parchment-y, Dominants an explosion of furious win, etc. If you're going to go, may as well go big!
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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