Author Topic: Seven Woes  (Read 1348 times)

Offline Noah

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Seven Woes
« on: June 20, 2017, 05:48:55 PM »
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Filling my Ark since Nats 2016.

Soli Deo Gloria

#CascadeDelendaEst

Offline Minister Polarius

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Re: Seven Woes
« Reply #1 on: June 20, 2017, 07:15:23 PM »
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I don't understand where the name comes from but permanent hand vision is probably a good level of power for a Dom. My only worry is it could make hand protection a little too expensive, but with the best hand protection being able to turn themselves off, nah. Bonus points for psychological uses!
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline NathanW

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Re: Seven Woes
« Reply #2 on: June 20, 2017, 07:29:07 PM »
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I don't understand where the name comes from but permanent hand vision is probably a good level of power for a Dom. My only worry is it could make hand protection a little too expensive, but with the best hand protection being able to turn themselves off, nah. Bonus points for psychological uses!

(\__/) This is a bunny.
(='.'=) I know it's cute.
(")_(")

#CascadeDelendaEst

Offline Minister Polarius

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Re: Seven Woes
« Reply #3 on: June 20, 2017, 07:34:56 PM »
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Ooh extra bonus points for the name not coming specifically from the cited verse!
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Josh

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Re: Seven Woes
« Reply #4 on: June 21, 2017, 10:32:41 AM »
+1
To add strategy to its CBN-granting power (and because it hasn't really been done), it would be cool if it said something like "You may return a card in territory to hand" each upkeep as well.  That way, an ongoing ability (like a protect fort, TC character, site, etc) that had already activated could reactivate and become CBN.
If creation sings Your praises so will I
If You gave Your life to love them so will I

 


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