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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Lamborghini_diablo on September 05, 2012, 10:33:21 PM

Title: Operation: Make Exodus Playable
Post by: Lamborghini_diablo on September 05, 2012, 10:33:21 PM
Hey guys.

In this thread I will be remaking every Exodus card that is in dire need of a reprint. I have already remade the 10 Plagues in another thread, found here (http://www.cactusgamedesign.com/message_boards/new-card-ideas/the-plagues-of-egypt-v2-0/)

Currently, I am trying to hammer out the basic ideas, so no pretty pictures just yet.  ;) Due to the number of cards in this project, I will be doing this in sections. I am open to any suggestions to make cards less OP or UP, or just more relevant to their Biblical origin.

Some of my basic ideas I am playing with. I am keeping the original idea of exodus being split between gold and green. If a card is related more to Moses, it will be gold. If it is related more to Aaron, it will be green.

Here is the first batch of card ideas.



Elders of Israel
3/4 Gold Hero -- Special Ability: May band to a male Exodus hero. If banded into battle, look at the top card of your deck. If it is a good card, add it to your hand and decrease an Evil Character by 1/1. -- Identifiers: Generic OT Male Human, May have 4 copies per 50 cards -- Verse: Exodus 3:16


Bezaleel
4/4 Green Hero -- Special Ability: Search deck for The Tabernacle and play it. May band to Oholiab or Ithmar, son of Aaron to search deck for a Tabernacle artifact and add to hand. -- Identifiers: OT Male Human -- Verse: Exodus 38:22


Ithamar, son of Aaron
4/4 Teal Hero -- Special Ability: Search deck for The Tabernacle and play it. May band to Bezaleel or Oholiab to search deck for a Tabernacle artifact and add to hand. -- Identifiers: OT Male Human, Tabernacle Priest (House of Ithamar) -- Verse: Exodus 38:21


Oholiab
4/4 Gold Hero -- Special Ability: Search deck for The Tabernacle and play it. May band to Bezaleel or Ithmar, son of Aaron to search deck for a Tabernacle artifact and add to hand. -- Identifiers: OT Male Human -- Verse: Exodus 38:22


Jethro
4/3 Teal Hero -- Special Ability: Draw a card (or two if Moses is in play). -- Identifiers: OT Male Human, Priest -- Verse: Exodus 2:16


Jochebed
4/7 Gold/Green Hero -- Special Ability: You may search the deck for Moses, Aaron, and Miriam and place them in your hand. If you search for Moses, set him aside for 2 turns instead. Immune to Evil Egyptians. -- Identifiers: OT Female Human -- Verse: Exodus 2:3


Miriam
4/4 White/Green Hero -- Special Ability: Hero ignores evil gold brigade. May band to a female Exodus hero. -- Identifiers: OT Female Human, Musician, Prophet -- Verse: Exodus 15:21


Pharaoh's Daughter
7/5 Gold Hero -- Special Ability: Hero is immune to Evil Egyptians and has access to all Egyptian sites. Select one male hero and protect it from Opponent's cards until the end of the turn. -- Identifiers: OT Female Human, Egypt, Royalty -- Verse: Exodus 2:6


Women of Israel
3/4 Green Hero -- Special Ability: May band to a female Exodus Hero. If banded into battle, you may negate an evil card. -- Identifiers: Generic OT Female Human, May have 4 copies per 50 cards -- Verse: Exodus 15:20


Tables of the Law
Artifact -- Special Ability: Holder may keep up to ten cards in hand instead of eight. During your preperation phase, you may discard this card to negate and discard an O.T. Artifact. -- Identifiers: OT, Tabernacle Item, Temple Item -- Verse: Exodus 24:12


The Tabernacle
Good Fortress -- Special Ability: Protect Exodus Heroes and Tabernacle Priests from evil cards that cannot be negated. If you play Solomon's Temple, discard this card (regardless of protection) and return it's contents to your hand. -- Identifiers: Play to territory, Holds one active Tabernacle Artifact -- Verse: Exodus 40:34
Title: Re: Operation: Make Exodus Playable
Post by: megamanlan on September 06, 2012, 12:50:37 AM
If you need some help, I was thinking of remaking the Egyptians in Exodus, so I could help you there. =)
Title: Re: Operation: Make Exodus Playable
Post by: Lamborghini_diablo on September 06, 2012, 01:22:31 AM
I forgot to mention it in the OP, but I'm mainly focusing on offense right now. Exodus defense is fairly good as is right now. The current Exodus offense cards are absolutely terrible.
Title: Re: Operation: Make Exodus Playable
Post by: Drrek on September 06, 2012, 01:27:31 AM
I forgot to mention it in the OP, but I'm mainly focusing on offense right now. Exodus defense is fairly good as is right now. The current Exodus offense cards are absolutely terrible.


What Exodus defense is good?  I mean I guess you could play some hand control egyptians, but I would hardly call that fairly good, especially compared to the drawing of the genesis egyptians.
Title: Re: Operation: Make Exodus Playable
Post by: Lamborghini_diablo on September 06, 2012, 01:34:03 AM
I forgot to mention it in the OP, but I'm mainly focusing on offense right now. Exodus defense is fairly good as is right now. The current Exodus offense cards are absolutely terrible.


What Exodus defense is good?  I mean I guess you could play some hand control egyptians, but I would hardly call that fairly good, especially compared to the drawing of the genesis egyptians.

Play a game or two with Josh (TheKarazyvicePresidentRR) if you wish to know the horrors of Egyptian Deck Discard.
Title: Re: Operation: Make Exodus Playable
Post by: Minister Polarius on September 06, 2012, 03:36:54 AM
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Elders of Israel
3/4 Gold Hero -- Special Ability: May band to a male Exodus hero. If banded into battle, look at the top card of your deck. If it is a good card, add it to your hand and decrease an Evil Character by 1/1. -- Identifiers: Generic OT Male Human, May have 4 copies per 50 cards -- Verse: Exodus 3:16
Nice card. Would see use in an Exodus deck as a utility bander, but I don't see the stackiness being used much since, while his secondary ability is useful, it's not useful enough to eat a card slot.

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Bezaleel
4/4 Green Hero -- Special Ability: Search deck for The Tabernacle and place it in play. May band to Oholiab Ithmar, son of Aaron to search deck for a Tabernacle artifact and place it in your hand. -- Identifiers: OT Male Human -- Verse: Exodus 38:22

I'm guessing there was a word left out and I'm guessing it was "or." One does not place Fortresses in play, just play will suffice. You also don't place cards in your hand, so add there. Quite zippy without helping meta-speed at all, well done.

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Ithamar, son of Aaron
4/4 Teal Hero -- Special Ability: Search deck for The Tabernacle and place it in play. May band to Bezaleel or Oholiab to search deck for a Tabernacle artifact and place it in your hand. -- Identifiers: OT Male Human, Tabernacle Priest (House of Ithamar) -- Verse: Exodus 38:21
I see what you did there, but give them each at least a bit of flavor beyond brigade imo.

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Oholiab
4/4 Gold Hero -- Special Ability: Search deck for The Tabernacle and place it in play. May band to Bezaleel or Ithmar, son of Aaron to search deck for a Tabernacle artifact and place it in your hand. -- Identifiers: OT Male Human -- Verse: Exodus 38:22
See above.

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Jethro
4/3 Teal Hero -- Special Ability: Draw a card (or two if Moses is in play). -- Identifiers: OT Male Human, Priest -- Verse: Exodus 2:16
Wut. He doesn't have low enough numbers, good enough identifiers, or the proper reference to justify being just a D1 sometimes D2 when Jair gets to be a 2/2 D2 Judge.

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Jochebed
4/7 Gold/Green Hero -- Special Ability: You may search the deck for Moses, Aaron, or Miriam and place them in your hand. If you search for Moses, set him aside for 2 turns instead. Immune to Evil Egyptians. -- Identifiers: OT Female Human -- Verse: Exodus 2:3
Was "or" meant to be "and?" You said "them" so I assume so. The Green/Gold is nice, but with horrible numbers it doesn't matter too much. Assuming "or" is "and," it's a nice card that would find a home in some Genesis decks for the +3, but not all because the suspend 2 on Moses can rob you of a turn of powerful rescuing.
Title: Re: Operation: Make Exodus Playable
Post by: Minister Polarius on September 06, 2012, 03:37:05 AM
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Miriam
4/4 White/Green Hero -- Special Ability: Hero ignores evil gold Evil Characters. May band to a female Exodus hero. -- Identifiers: OT Female Human, Musician, Prophet -- Verse: Exodus 15:21
Ah, finally, a powerhouse! I would assume all Gold Evil Characters are Evil, though :p

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Pharaoh's Daughter
7/5 Gold Hero -- Special Ability: Hero is immune to Evil Egyptians and has access to all Egyptian sites. Select one male hero and protect it from Opponent's cards until the end of the turn. -- Identifiers: OT Female Human, Egypt, Royalty -- Verse: Exodus 2:6
??? Unless you have a Love For Rachel-type enhancement to go with her, I have a hard time seeing this being more than an Apostles-era card. Did you mean to give her Purple? Because that would make her more usable.

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Women of Israel
3/4 Green Hero -- Special Ability: May band to a female Exodus Hero. If banded into battle, you may negate an evil card. -- Identifiers: Generic OT Female Human, May have 4 copies per 50 cards -- Verse: Exodus 15:20
Just not enough punch in the face of all the other cheap banders. Perhaps make it "When an Evil Enhancement is played, may band to a Female Exodus Hero?" That'd be wicked cool with Tabernacle up.

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Tables of the Law
Artifact -- Special Ability: Holder may keep up to ten cards in hand instead of eight. During your preperation phase, you may discard this card to negate and discard an O.T. Artifact. -- Identifiers: OT, Tabernacle Item, Temple Item -- Verse: Exodus 24:12
If Moses gon' break me, Imma take you wit me. Cool card.

Quote
The Tabernacle
Good Fortress -- Special Ability: Protect Exodus Heroes and Tabernacle Priests from evil cards that cannot be negated. If you play Solomon's Temple, discard this card (regardless of protection) and return it's contents to your hand. -- Identifiers: Play to territory, Holds one active Tabernacle Artifact -- Verse: Exodus 40:34
Aaaand the big daddy. I like it a lot. However, it's not quite enough to justify some of the weak characters, because it still does nothing about Failed Objective-type cards or Wonders Forgotten-type cards, which make up more of a defense than Plot and...well, kind of just Plot. I'd love to see a Solomon's Temple that plays off the Tabernacle Discard.
Title: Re: Operation: Make Exodus Playable
Post by: megamanlan on September 06, 2012, 04:26:10 AM
I forgot to mention it in the OP, but I'm mainly focusing on offense right now. Exodus defense is fairly good as is right now. The current Exodus offense cards are absolutely terrible.


What Exodus defense is good?  I mean I guess you could play some hand control egyptians, but I would hardly call that fairly good, especially compared to the drawing of the genesis egyptians.

Play a game or two with Josh (TheKarazyvicePresidentRR) if you wish to know the horrors of Egyptian Deck Discard.

I've played it and beat it before. Exodus Egyptians need help badly, mainly with competent Exodus cards. Most of the good Egyptians arent Exodus.
Title: Re: Operation: Make Exodus Playable
Post by: Red on September 06, 2012, 09:29:33 AM
I forgot to mention it in the OP, but I'm mainly focusing on offense right now. Exodus defense is fairly good as is right now. The current Exodus offense cards are absolutely terrible.


I've played it and beat it before. Exodus Egyptians need help badly, mainly with competent Exodus cards. Most of the good Egyptians arent Exodus.
What Exodus defense is good?  I mean I guess you could play some hand control egyptians, but I would hardly call that fairly good, especially compared to the drawing of the genesis egyptians.

Play a game or two with Josh (TheKarazyvicePresidentRR) if you wish to know the horrors of Egyptian Deck Discard.
Deck Discard can't block the right offenses.
Title: Re: Operation: Make Exodus Playable
Post by: Lamborghini_diablo on September 06, 2012, 09:37:53 AM
Quote
Quote
Elders of Israel
Nice card. Would see use in an Exodus deck as a utility bander, but I don't see the stackiness being used much since, while his secondary ability is useful, it's not useful enough to eat a card slot.
What if the decrease portion was increased to 2/2 or 3/3? I'd like to play with the idea of Exodus being an offense that uses heavy self-banding (since they all stuck together in Exodus) and decreases.

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Bezaleel

I'm guessing there was a word left out and I'm guessing it was "or." One does not place Fortresses in play, just play will suffice. You also don't place cards in your hand, so add there. Quite zippy without helping meta-speed at all, well done.
Wording updated.

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Ithamar, son of Aaron
I see what you did there, but give them each at least a bit of flavor beyond brigade imo.
Hmm, like what? Maybe let each one search for something different?

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Oholiab
See above.
See above.

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Jethro
Wut. He doesn't have low enough numbers, good enough identifiers, or the proper reference to justify being just a D1 sometimes D2 when Jair gets to be a 2/2 D2 Judge.
I had some difficulty coming up with an ability for him. I went to each scripture verse for ideas, and he was just a priest who gave Moses his daughter to marry.... and is never mentioned again.

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Jochebed
Was "or" meant to be "and?" You said "them" so I assume so. The Green/Gold is nice, but with horrible numbers it doesn't matter too much. Assuming "or" is "and," it's a nice card that would find a home in some Genesis decks for the +3, but not all because the suspend 2 on Moses can rob you of a turn of powerful rescuing.
I initially meant or, but I could easily change it to and.

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Miriam
Ah, finally, a powerhouse! I would assume all Gold Evil Characters are Evil, though :p
Is Yellow good and Gold evil now, or are both still referred to as gold brigade?

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Pharaoh's Daughter
??? Unless you have a Love For Rachel-type enhancement to go with her, I have a hard time seeing this being more than an Apostles-era card. Did you mean to give her Purple? Because that would make her more usable.
Similar to Jethro, I had a really hard time with this one. I'm open to ALL ideas.

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Women of Israel
Just not enough punch in the face of all the other cheap banders. Perhaps make it "When an Evil Enhancement is played, may band to a Female Exodus Hero?" That'd be wicked cool with Tabernacle up.
That could be fun. Although, I have to wonder... if a card like this was printed, could you negate an evil character sitting in territory, preventing it's special ability from activating when it enters?
Title: Re: Operation: Make Exodus Playable
Post by: Professoralstad on September 06, 2012, 11:01:01 AM
Is Yellow good and Gold evil now, or are both still referred to as gold brigade?


Both are referred to as Gold, but Pol's point is that there is no such thing as a good Gold Evil Character, thus evil Gold Evil Character is redundant.
Title: Re: Operation: Make Exodus Playable
Post by: Lamborghini_diablo on September 06, 2012, 11:08:13 AM
Is Yellow good and Gold evil now, or are both still referred to as gold brigade?


Both are referred to as Gold, but Pol's point is that there is no such thing as a good Gold Evil Character, thus evil Gold Evil Character is redundant.

Yeah, I realized what he meant when I went back and read Miriam again.
Title: Re: Operation: Make Exodus Playable
Post by: Minister Polarius on September 06, 2012, 04:35:10 PM
Quote
What if the decrease portion was increased to 2/2 or 3/3? I'd like to play with the idea of Exodus being an offense that uses heavy self-banding (since they all stuck together in Exodus) and decreases.
I still don't think it'd be playable. You're looking at diminishing returns; having one gives you a nice vanilla bander with acceptable initiative, but adding another one gives you a two-card combo for a decrease of EC's (which rarely inhabit the territory) at the cost of a whole card slot.

Perhaps Beezie searches deck or discard for the Tabernacle, Isthmus the same for an Artifact, and Ohboy is able to activate the Artifact? Or some distribution thereof.

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I had some difficulty coming up with an ability for him. I went to each scripture verse for ideas, and he was just a priest who gave Moses his daughter to marry.... and is never mentioned again.
Maybe add a tutor for Zipporah or Elders of Israel (since Jethro suggested the elders system to Moses).

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I initially meant or, but I could easily change it to and.
And would be good. Keeps with the theme of Exodus being Zippy McTutor without helping non-Exodus decks.

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Similar to Jethro, I had a really hard time with this one. I'm open to ALL ideas.
Making her Gold/Purple would go a long way, as unique Brigade combinations are always nice. Perhaps "May search Deck for Drawn Out and play it. While Pharaoh's Daughter remains in play, Moses Cannot be Negated by an Evil card?"
Title: Re: Operation: Make Exodus Playable
Post by: Josh on September 06, 2012, 10:17:43 PM
Did you purposefully make it so that Jethro and Ithamar can't play all the Gold/Green Exodus enhancements you created?  Just curious.
Title: Re: Operation: Make Exodus Playable
Post by: Lamborghini_diablo on September 06, 2012, 10:20:31 PM
Did you purposefully make it so that Jethro and Ithamar can't play all the Gold/Green Exodus enhancements you created?  Just curious.

Jethro was a priest who was mentioned briefly at the start of Exodus, and Ithamar was already teal as he is a priest. Plus, I thought it would be interesting to have a triple brigade self-band combo.

I save split brigade for special cases.
Title: Re: Operation: Make Exodus Playable
Post by: Minister Polarius on September 07, 2012, 01:17:31 AM
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Jethro was a priest who was mentioned briefly at the start of Exodus
???

Exodus 18, brah.
Title: Re: Operation: Make Exodus Playable
Post by: Lamborghini_diablo on September 07, 2012, 01:19:56 AM
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Jethro was a priest who was mentioned briefly at the start of Exodus
???

Exodus 18, brah.

Whoops.  ;D
Title: Re: Operation: Make Exodus Playable
Post by: TheJaylor on September 09, 2012, 12:37:14 AM
Suggestion to add perhaps:

Moses' Rod
Type: Artifact
Special Ability: Plagues with an Exodus reference cannot be negated.
Identifier: May be activated on Moses
Verse: Same as G/H deck one.

What do you think?
Title: Re: Operation: Make Exodus Playable
Post by: Lamborghini_diablo on September 09, 2012, 12:40:41 AM
No, I am beginning to hate CBN battle winners. I find them toxic to the game.

CBP and CBI are fine. CBN is not.

That being said, I like the idea of it being activated on Moses.
Title: Re: Operation: Make Exodus Playable
Post by: TheJaylor on September 09, 2012, 05:50:03 PM
Well, keeping the same as it was except being activated on Moses would be boring so maybe "Plagues with an Exodus reference cannot be prevented. At any time you may discard this card off of Moses to search deck or discard pile for an Exodus plague." and keep the "activate on Moses" identifier?
Title: Re: Operation: Make Exodus Playable
Post by: Lamborghini_diablo on September 09, 2012, 06:46:11 PM
Well, keeping the same as it was except being activated on Moses would be boring so maybe "Plagues with an Exodus reference cannot be prevented. At any time you may discard this card off of Moses to search deck or discard pile for an Exodus plague." and keep the "activate on Moses" identifier?

I already made a Plague searching card in my Plagues thread.

If those plagues were reprinted, then just a CBP ability by itself would be fine.
Title: Re: Operation: Make Exodus Playable
Post by: uthminister [BR] on October 16, 2018, 12:15:56 PM
Here are a couple cards that might make the Exodus theme a bit more playable from the upcoming Prophecies of Christ set...

Spoiler (hover to show)

Spoiler (hover to show)
Title: Re: Operation: Make Exodus Playable
Post by: Bobbert on October 16, 2018, 12:34:34 PM
Both great cards. Looks like I may be having some fun with Exodus this year...

Also, I love the background image on Serpent. Kudos to whoever decided that.
Title: Re: Operation: Make Exodus Playable
Post by: Red Dragon Thorn on October 16, 2018, 01:30:26 PM
These might help too:

Spoiler (hover to show)

Spoiler (hover to show)
Title: Re: Operation: Make Exodus Playable
Post by: jesse on October 16, 2018, 02:12:22 PM
Scary ability on Hur - battle challenge or battle! Also great job on the art - I love how the art extends past the box, just like the original!
Title: Re: Operation: Make Exodus Playable
Post by: Ironisaac on October 16, 2018, 02:14:26 PM
Spoiler (hover to show)

Haha, nice border
Title: Re: Operation: Make Exodus Playable
Post by: Red Dragon Thorn on October 16, 2018, 02:49:16 PM
Scary ability on Hur - battle challenge or battle! Also great job on the art - I love how the art extends past the box, just like the original!

We actually call that the "Hur Technique" because we did all the graphic work early on in the process this year we had time to do that to a number of cards.
Title: Re: Operation: Make Exodus Playable
Post by: Watchman on October 16, 2018, 02:57:55 PM
Scary ability on Hur - battle challenge or battle! Also great job on the art - I love how the art extends past the box, just like the original!

We actually call that the "Hur Technique" because we did all the graphic work early on in the process this year we had time to do that to a number of cards.

I definitely like Hur's ability.  Question:  how come the image from Gifts from the Magi was used for the border art?
Title: Re: Operation: Make Exodus Playable
Post by: Bobbert on October 16, 2018, 03:03:08 PM
0/10 Moses' foot isn't covering the X.

Seriously though, Hur is a beast. I didn't know that he held Aaron's Staff as well as Moses' arms. Can't wait to play him.


Title: Re: Operation: Make Exodus Playable
Post by: Gabe on October 16, 2018, 03:17:25 PM
I definitely like Hur's ability.  Question:  how come the image from Gifts from the Magi was used for the border art?

I'll post The Destroyer for the first non-elder who can answer!
Title: Re: Operation: Make Exodus Playable
Post by: Kevinthedude on October 16, 2018, 03:18:59 PM
I definitely like Hur's ability.  Question:  how come the image from Gifts from the Magi was used for the border art?

I'll post The Destroyer for the first non-elder who can answer!

Hur + Gifts = draw 7
Title: Re: Operation: Make Exodus Playable
Post by: redemption collector 777 on October 16, 2018, 03:20:55 PM
I definitely like Hur's ability.  Question:  how come the image from Gifts from the Magi was used for the border art?

I'll post The Destroyer for the first non-elder who can answer!

Hur + Gifts = draw 7


Was probably going to say something similar.  The first print of Hur used to force opponent to draw 7 new cards combined with gifts it is a draw 7 for you.
Title: Re: Operation: Make Exodus Playable
Post by: Bobbert on October 16, 2018, 03:21:05 PM
Yeah, that's a pretty classic combo. I ran that in the first Nationals tournament I ever went to, back in 2011. Good times.
Title: Re: Operation: Make Exodus Playable
Post by: Gabe on October 16, 2018, 03:29:45 PM
Spoiler (hover to show)
Title: Re: Operation: Make Exodus Playable
Post by: Watchman on October 16, 2018, 03:53:17 PM
Spoiler (hover to show)

Pretty cool but I’m confused about the “or if you do not play” part. What does that mean exactly, if you don’t play any other cards? If you don’t play Redemption on a regular basis?
Title: Re: Operation: Make Exodus Playable
Post by: Watchman on October 16, 2018, 03:55:21 PM
Besides The Destroyer and Death of the Firstborn, are there any Passover-specific cards being made since it points to Jesus being the Passover lamb?
Title: Re: Operation: Make Exodus Playable
Post by: Bobbert on October 16, 2018, 03:58:02 PM
Spoiler (hover to show)

Pretty cool but I’m confused about the “or if you do not play” part. What does that mean exactly, if you don’t play any other cards? If you don’t play Redemption on a regular basis?

It's referring to the first sentence - you MAY play a plague when blocked. If you choose not to, you get the discard.

This guy is pretty terrifying. That said, only two of the modern plagues are reliable battlewinners (Darkness and Firstborn, and Disease if you're blocked by an animal), and the ones that allow you to play an enhancement require more silver to get value. He's strong, but until we fill out the plagues (since all the old ones are getting difficult to play, as single-brigade green or gold) I don't think he's busted.
Title: Re: Operation: Make Exodus Playable
Post by: Watchman on October 16, 2018, 04:09:22 PM
 :doh: thanks.
Title: Re: Operation: Make Exodus Playable
Post by: RedemptionAggie on October 16, 2018, 04:13:50 PM
Would it be clearer the other way - "If you do not (or if not blocked)"?
Title: Re: Operation: Make Exodus Playable
Post by: Watchman on October 16, 2018, 04:24:37 PM
Would it be clearer the other way - "If you do not (or if not blocked)"?

I think it would.
Title: Re: Operation: Make Exodus Playable
Post by: redemption collector 777 on October 16, 2018, 04:33:47 PM
Would it be clearer the other way - "If you do not (or if not blocked)"?

I think it would.

Same here.
Title: Re: Operation: Make Exodus Playable
Post by: Kevinthedude on October 16, 2018, 04:36:03 PM
Would it be clearer the other way - "If you do not (or if not blocked)"?

I think it would.

Same here.
+1
Title: Re: Operation: Make Exodus Playable
Post by: Watchman on October 16, 2018, 05:45:21 PM
In fact, if it is changed, the parenthesis aren’t even needed.

“If you do not, or if not blocked, discard an evil human after battle.”
Title: Re: Operation: Make Exodus Playable
Post by: RedemptionAggie on October 16, 2018, 06:22:39 PM
In fact, if it is changed, the parenthesis aren’t even needed.

“If you do not, or if not blocked, discard an evil human after battle.”

Agreed in general, but Redemption tends to use the parenthesis in this instance. See Hunter, Covet, Darkness, etc.
Title: Re: Operation: Make Exodus Playable
Post by: Gabe on October 16, 2018, 06:24:57 PM
We love parenthesis and don’t miss an opportunity to use them.  ::) ;D
Title: Re: Operation: Make Exodus Playable
Post by: Watchman on October 16, 2018, 07:01:14 PM
We love parenthesis and don’t miss an opportunity to use them.  ::) ;D

Ha yes we can tell. But that’s the thing. If we don’t have to use them then why would we if it’s clearer without their use, such as the example above? This is one of the issues recently brought up with parenthesis use. Anyways, there’s more important things in life than discussing parenthesis use.  ;D
Title: Re: Operation: Make Exodus Playable
Post by: Josh on October 16, 2018, 07:47:09 PM
We love parenthesis (and don’t miss an opportunity to use them).  ::) ;D

FTFY
Title: Re: Operation: Make Exodus Playable
Post by: Reth on October 18, 2018, 01:27:05 PM
Yeah, that's a pretty classic combo.
With ABom it becomes even more funny. ;D
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