Author Topic: New Dominant Idea: Crowd's Choice  (Read 2910 times)

Offline goalieking87

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New Dominant Idea: Crowd's Choice
« on: August 20, 2017, 09:34:29 AM »
+6
Hey Redemption Fans, my stepson had this awesome idea for a new dominant so I am helping him get the idea out there on the forums. Here's the info from him:

Here's an idea that I think would bring balance to the game.  I had the idea before Koney became a thing, but it obviously provides another counter for that. However, the usefulness far exceeds Koney.

Card Title: Crowd's Choice
Card Type: Dual Alignment Dominant
Ability:
           (Good): Protect a Hero from evil cards until the end of turn.

           (Evil Option 1): Play this card simultaneously with another evil dominant: that card gains regardless of protection.

            (Evil Option 2): The next evil card you play gains regardless of protection.

Verse: Matthew 27:17 (I will update later with the actual verse too)


Offline goalieking87

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Re: New Dominant Idea: Crowd's Choice
« Reply #1 on: August 20, 2017, 09:35:23 AM »
0
Logic behind the card:

The crowd had the choice to keep or remove Pilate's protection over Jesus - since the crowd had a choice, holder gets a choice.

It should be a dominant to allow the card to be played as evil after opponents attack.

I think it's cool that the card actually balances itself out. Even playing it as good before battle can be stopped by an opponent holding the same card (not to mention a decent amount of regardless of protection enhancements or Grapes)

Feel free to let card art recommendations.
« Last Edit: August 20, 2017, 09:43:51 AM by goalieking87 »

Offline Watchman

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Re: New Dominant Idea: Crowd's Choice
« Reply #2 on: August 20, 2017, 09:54:20 AM »
0
I really like this idea/card.

As for card art I think the art from Barabbas would be a good option.
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Offline jesse

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Re: New Dominant Idea: Crowd's Choice
« Reply #3 on: August 20, 2017, 10:07:40 AM »
+2
I also really like this card! For the art I recommend the classic piece "Ecce Home (Behold the Man)" by Antonio Ciseri. It depicts the same scene of Pontius Pilate giving the crowd the choice between Jesus and Barabbas. Currently it is already on the cards Denying Blame and Pontius Pilate (Di), though.

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Offline Jeremystair

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Re: New Dominant Idea: Crowd's Choice
« Reply #4 on: August 20, 2017, 12:48:10 PM »
+4
Spoiler (hover to show)
« Last Edit: August 20, 2017, 01:42:56 PM by Jeremystair »

Offline jesse

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Re: New Dominant Idea: Crowd's Choice
« Reply #5 on: August 20, 2017, 01:05:33 PM »
0
Looks amazing!
Love is the flame of the Lord God, Who is an all-consuming fire!- Song of Songs 8:6-7, Hebrews 12:29

Offline redemption collector 777

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Re: New Dominant Idea: Crowd's Choice
« Reply #6 on: August 20, 2017, 01:30:45 PM »
0
cool idea I like it.

Offline Cnakeeyes

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Re: New Dominant Idea: Crowd's Choice
« Reply #7 on: August 20, 2017, 01:44:57 PM »
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I actually really like this card as well.

Offline Xonathan

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Re: New Dominant Idea: Crowd's Choice
« Reply #8 on: August 20, 2017, 02:18:44 PM »
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This to me would work just as well as an dual alignment territory class enhancement, but I love the idea.
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Offline Jeremystair

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Re: New Dominant Idea: Crowd's Choice
« Reply #9 on: August 20, 2017, 03:31:59 PM »
+2
My first try at a borderless card what do you think?

Spoiler (hover to show)

Offline jesse

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Re: New Dominant Idea: Crowd's Choice
« Reply #10 on: August 20, 2017, 04:40:53 PM »
0
Awesome!!!! I really like it - great job!
Love is the flame of the Lord God, Who is an all-consuming fire!- Song of Songs 8:6-7, Hebrews 12:29

Offline goalieking87

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Re: New Dominant Idea: Crowd's Choice
« Reply #11 on: August 20, 2017, 09:41:46 PM »
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This to me would work just as well as an dual alignment territory class enhancement, but I love the idea.

Territory class enhancements have some restrictions that seem like it would make it less effective in my opinion. Territory class negates like Gam's Speech, Moses, CwD, Decree, etc.

Another drawback is the element of surprise and being able to play it (specifically evil) after a protected hero has already entered battle, which you can't do with territory class enhancements.

In this particular case, I think making it an enhancement would significantly detract from the card's usefulness.

Also, as a dom, it would need to take a dominant space. I think it is good enough to make a number of decks but probably not an auto-add in T1 (just depending on what your deck is weak against).

Thanks for all the input everyone. My stepson is thrilled at the level of positive feedback this has received so far. Just as a frame of reference, he is 13.

Offline Red Dragon Thorn

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Re: New Dominant Idea: Crowd's Choice
« Reply #12 on: August 20, 2017, 09:52:37 PM »
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Elder seal of approval! :thumbup:
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Offline JonathanW

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Re: New Dominant Idea: Crowd's Choice
« Reply #13 on: August 20, 2017, 09:58:33 PM »
0
Elder seal of approval! :thumbup:

So that means it's going in the next set right?
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Offline Kevinthedude

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Re: New Dominant Idea: Crowd's Choice
« Reply #14 on: August 20, 2017, 10:01:44 PM »
0
The evil side is fantastic, it being dual alignment is fantastic because it would be too situational with only the functionality of the evil side, but with the current good side being so powerful for offense I worry it's too versatile and will simply make offense heavy speed decks stronger. Cannot be negated protection is incredibly powerful.

Offline TheHobbit

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Re: New Dominant Idea: Crowd's Choice
« Reply #15 on: August 20, 2017, 10:04:12 PM »
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It doesn't necessarily make sense to make it good and evil because the crowds choice was Barabbas, or to have the picture not contain Barabbas.


EDIT: Maybe Barabbas is in there holding the stick...
« Last Edit: August 20, 2017, 10:06:32 PM by TheHobbit »
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Offline goalieking87

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Re: New Dominant Idea: Crowd's Choice
« Reply #16 on: August 21, 2017, 02:51:52 PM »
+2
It doesn't necessarily make sense to make it good and evil because the crowds choice was Barabbas, or to have the picture not contain Barabbas.


EDIT: Maybe Barabbas is in there holding the stick...

I understand your point as it relates to this verse alone.  Originally, I discussed 3 options with my stepson. The good and evil versions had multiple verses referenced and had more to do with times when it was not the right time for Jesus to go to die, hence the protection ability with the good dominant side.

For simplification we went with one verse (although it could probably still be paired with another). I would also say that either way, the crowd did have the free will to make the choice. Yes, Jesus (God) knew what their choice would be when it was time.

Thanks for posting!

Offline Minister Polarius

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Re: New Dominant Idea: Crowd's Choice
« Reply #17 on: August 21, 2017, 07:30:19 PM »
+1
I'd call it "Fateful Choice" or "Who will you choose?" and make the good side only protect NT Humans (so that only Clement can have both FbtN and CBN protection). Very much yes the card!
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Offline goalieking87

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Re: New Dominant Idea: Crowd's Choice
« Reply #18 on: August 22, 2017, 10:20:38 PM »
+1
The evil side is fantastic, it being dual alignment is fantastic because it would be too situational with only the functionality of the evil side, but with the current good side being so powerful for offense I worry it's too versatile and will simply make offense heavy speed decks stronger. Cannot be negated protection is incredibly powerful.

I agree that CBN protect can be powerful, but have also never had an experienced opponent freak out when I enter battle with a Solomon's Temple Priest or Musician after playing Temple Dedication on a warrior or priest with Ram's Horn active. The fact is, protection alone does not usually win battles. Even in the case of Coney, there are other factors than the protection to make it challenging to overcome.

The potential power is one reason for specifying protection from evil cards like Temple Dedication. It is also a reason that I think it's awesome that the card counters itself.

It should definitely be play tested, and I assume that would be the case. However, I think the good dom I ant side will generally need to be paired with other cards to win a lost soul and therefore is less powerful than it seems at first glance.

Offline The Guardian

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Re: New Dominant Idea: Crowd's Choice
« Reply #19 on: August 22, 2017, 11:39:02 PM »
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CBN protection combos are awesome, but not entirely reliable in my experience.

The simple King Hezekiah/Isaiah band can walk in for free souls three turns in a row or can just as easily be denied three turns in a row depending on the defense it comes up against.
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Offline Josh

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Re: New Dominant Idea: Crowd's Choice
« Reply #20 on: August 24, 2017, 01:04:12 PM »
+2
I just wanted to point out that CBI/N protection (or hard to remove protection) has caused some of the greatest forms of NPE over the past 7 years.

2011 - Thaddeus
2012 - AUTO/Gideon
2015 - Stoic Philosophers
2017 - CoL

Because of this, I would shy away from making any new CBI/N protection abilities, at least for characters.

I'd make the good side only protect NT Humans (so that only Clement can have both FbtN and CBN protection).

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Offline The Guardian

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Re: New Dominant Idea: Crowd's Choice
« Reply #21 on: August 24, 2017, 01:09:25 PM »
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Not completely disagreeing, but I feel it's worth pointing out that all those combos are repeatable. Temple Dedication is a one-shot quasi-CBN protection, but it's never been accused of causing NPE.

Furthermore, the King Hezekiah/Isaiah band is also repeatable and has never been considered OP, which leads me to think it's the fact that those combos are included in already powerful decks that inherently increases their power.
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Offline Kevinthedude

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Re: New Dominant Idea: Crowd's Choice
« Reply #22 on: August 24, 2017, 01:12:13 PM »
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Not completely disagreeing, but I feel it's worth pointing out that all those combos are repeatable. Temple Dedication is a one-shot quasi-CBN protection, but it's never been accused of causing NPE.

Temple Dedication gives protection to a very specific set of characters and evidently none of those characters being protected enables a broken strategy. Creating a card that can give protection to anything is begging for someone to break it. Even if something doesn't exist now, it will exist as a possibility for every new Hero ever made.

Offline The Guardian

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Re: New Dominant Idea: Crowd's Choice
« Reply #23 on: August 24, 2017, 01:26:48 PM »
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While that's true, it's still a one-time deal. Brokenness happens when something can be repeated in such a way that it gives the opponent zero chance to counter.
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Offline goalieking87

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Re: New Dominant Idea: Crowd's Choice
« Reply #24 on: August 24, 2017, 03:29:44 PM »
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While that's true, it's still a one-time deal. Brokenness happens when something can be repeated in such a way that it gives the opponent zero chance to counter.

I just want to acknowledge that TSC will get it back, but that is again a high cost with using the dominant space and not getting something else with TSC for a more sure rescue. Like Son of God.