On a somewhat related note, any word on whether star abilities will be able to activate off natural draws as well as opening hand?
How about this dual-brigade and dual-testament good enhancement...
How about this dual-brigade and dual-testament good enhancement...
Keeping in them with Abraham's story and it foretold God's ultimate plan...
Speaking of animals.
Will repeat my question from here (http://www.cactusforums.com/new-card-ideas/jonah-cards-40938/msg590872/#msg590872) (which has not yet been answered):The short answer is because the games creators have chosen to represent animals through Evil Characters and good Enhancements (sometimes both).
Why are all these animals ECs in terms of biblical perspective? Reason for my question: See my other post - these animals have been sent and used by God to fulfill his plan. So why are they ECs?
Heroes are cards with a cross in the icon box. Heroes represent characters in the Bible who
follow and serve God and His Plan. The primary goal of Heroes is to rescue Lost Souls.
Deviating a little from Abraham's story for the last 2 previews of the day:.
We teased this cards eventual reprint last year:
And of course we can't print that without also printing this:
Like the cup, just wish it could be activated on a son of Jacob.
I was going to quote the REG to prove why animals are evil but this is our current definition of a Hero:"Humans" would be too restricting since we also use angels as heroes.QuoteHeroes are cards with a cross in the icon box. Heroes represent characters in the Bible who
follow and serve God and His Plan. The primary goal of Heroes is to rescue Lost Souls.
If anything, this lines up with what Reth just said. Perhaps we need to tweak the definition to say "people" or "humans" instead of "characters".
Regarding Joseph’s Silver Cup:It wouldn't be a free rescue. The opponent has the chance to present an EC until one enters battle or the battle enters battle resolution.
Would it be possible then to start a Battle Challange and if opponent declines I can DC JSC to capture a Son of Jacob from territory to opponent's LoB in order to get a free rescue?
Even if opponent declines the BC he can present an EC later on after JSC was used? Really?Regarding Joseph’s Silver Cup:It wouldn't be a free rescue. The opponent has the chance to present an EC until one enters battle or the battle enters battle resolution.
Would it be possible then to start a Battle Challange and if opponent declines I can DC JSC to capture a Son of Jacob from territory to opponent's LoB in order to get a free rescue?
Yes. If you used something like Writ/Charms/CM to get rid of the first Hero before you blocked and the rescuer added another Hero, you could still block. Same idea.Even if opponent declines the BC he can present an EC later on after JSC was used? Really?Regarding Joseph’s Silver Cup:It wouldn't be a free rescue. The opponent has the chance to present an EC until one enters battle or the battle enters battle resolution.
Would it be possible then to start a Battle Challange and if opponent declines I can DC JSC to capture a Son of Jacob from territory to opponent's LoB in order to get a free rescue?
In choosing to not block a battle challenge, the battle ends. That is the way it functions for Taunt as well. If the character being taunted looses or denies the taunt battle, the battle is over. There is not a space after a battle challenge is offered and denied in which an action can take place.This makes sense.
In choosing to not block a battle challenge, the battle ends. That is the way it functions for Taunt as well. If the character being taunted looses or denies the taunt battle, the battle is over. There is not a space after a battle challenge is offered and denied in which an action can take place.
Is this codified in the REG? I've always played it (and seen it played) that a player can play a card (say, Harvest Time) after a battle challenge is declined, at which point the opponent can then choose to block.
In choosing to not block a battle challenge, the battle ends. That is the way it functions for Taunt as well. If the character being taunted looses or denies the taunt battle, the battle is over. There is not a space after a battle challenge is offered and denied in which an action can take place.
Is this codified in the REG? I've always played it (and seen it played) that a player can play a card (say, Harvest Time) after a battle challenge is declined, at which point the opponent can then choose to block.
In choosing to not block a battle challenge, the battle ends. That is the way it functions for Taunt as well. If the character being taunted looses or denies the taunt battle, the battle is over. There is not a space after a battle challenge is offered and denied in which an action can take place.
Is this codified in the REG? I've always played it (and seen it played) that a player can play a card (say, Harvest Time) after a battle challenge is declined, at which point the opponent can then choose to block.
That's how I was taught or learned at some point. I've never really questioned it.
Battle Phase – Follow these steps in order:
a. You may begin a rescue attempt or battle
challenge by placing one Hero into the Field
of Battle. When the Hero enters battle,
activate its special ability (its owner reads
the card and follows the directions). If you
make a rescue attempt or battle challenge,
go to step b. Otherwise, skip to the Discard
Phase.
b. Your opponent may block your Hero by
placing one Evil Character into the Field
of Battle. When the Evil Character enters
battle, activate its special ability (its owner
reads the card and follows the directions).
c. Check for initiative (see Determine
Initiative p. 15). The player with initiative
may play an enhancement (or pass if
allowed). Repeat this step as necessary.
d. Resolve the rescue attempt or battle
challenge (battle resolution). Note that
Dominant cards cannot be played here.
1 End of battle (no more enhancements
can be played)
2 Discard characters in battle that are
defeated
3 if the Evil Character is defeated,
transfer a Lost Soul (if there is one)
from the blocker’s Land of Bondage to
the rescuer’s Land of Redemption
4 Return surviving characters to
territory; discard enhancements in the
Field of Battle.
but now that a wider variety of decks are getting them it'll be interesting to see how many battles turn into just pushing in reinforcements.
but now that a wider variety of decks are getting them it'll be interesting to see how many battles turn into just pushing in reinforcements.
Most likely resulting in more timed-out games. :D
but now that a wider variety of decks are getting them it'll be interesting to see how many battles turn into just pushing in reinforcements.
Most likely resulting in more timed-out games. :D
All the more recent add to battle (or battle extender) cards have been for offense, which makes me think fewer games would time out.