Author Topic: Chemosh Worship  (Read 2133 times)

Offline Alex_Olijar

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Chemosh Worship
« on: May 30, 2011, 12:06:28 AM »
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Chemosh Worship
Gray/Orange TC enhancement
"Place this card in a territory: If more than X heroes are in that territory during his upkeep phase, he must discard a hero in that territory.
X = Opponent's Redeemed souls
« Last Edit: May 30, 2011, 12:34:12 AM by Alex_Olijar »

Offline Smokey

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Re: Chemosh Worship
« Reply #1 on: May 30, 2011, 12:11:13 AM »
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Chemosh Worship
Gray TC enhancement
"Place this card in a territory: If more than X heroes are in that territory at any time, he must discard a hero from territory or card from hand."
X = your Redeemed souls


Did I word this right so that it is read that the opponent's redeemed souls is x?

Should be "X = Opponent's Redeemed Souls" cards are always written from the perspective of the person playing it.

I don't understand why this is so punishing earlygame when not alot of things can snowball and it only really counters banding decks.

I'm assuming it was unintentional that you wrote this in such a way that it triggers multiple times and never stops triggering until they discard a hero.

I don't like the "or a card from hand" clause on things anymore, theres too much recursion to limit power.

Offline Alex_Olijar

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Re: Chemosh Worship
« Reply #2 on: May 30, 2011, 12:12:52 AM »
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Let me edit it real quick and make that fix.

I THINK it's fixed. I tried to make a t1 multi speed deck counter, but I can't figure how to unbreak it for 2p.
« Last Edit: May 30, 2011, 12:15:58 AM by Alex_Olijar »

Offline Minister Polarius

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Re: Chemosh Worship
« Reply #3 on: May 30, 2011, 12:19:33 AM »
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Pretty harsh that until you rescue a soul you can't have any Heroes in your territory. Also pretty quirky that if you've got a number of Heroes protected that is over X, the card will trigger infinitely without ever being resolved. What's even weirder is that as soon as a player hits >X, he gets to discard every Hero on the table that doesn't belong to him before cutting himself down to size.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Alex_Olijar

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Re: Chemosh Worship
« Reply #4 on: May 30, 2011, 12:21:43 AM »
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Pretty harsh that until you rescue a soul you can't have any Heroes in your territory.

Which is why the card is OP as is.

Quote
Also pretty quirky that if you've got a number of Heroes protected that is over X, the card will trigger infinitely without ever being resolved.

Right. Is there a good way to handle that issue?

Quote
What's even weirder is that as soon as a player hits >X, he gets to discard every Hero on the table that doesn't belong to him before cutting himself down to size.

Fixed.

Offline Smokey

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Re: Chemosh Worship
« Reply #5 on: May 30, 2011, 12:33:26 AM »
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Quote
Also pretty quirky that if you've got a number of Heroes protected that is over X, the card will trigger infinitely without ever being resolved.

Right. Is there a good way to handle that issue?

Make it trigger once per phase and assign it a phase to trigger in.
« Last Edit: May 30, 2011, 12:36:58 AM by Smokey »

Offline Alex_Olijar

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Re: Chemosh Worship
« Reply #6 on: May 30, 2011, 12:34:27 AM »
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Such as the upkeep phase.

Offline Smokey

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Re: Chemosh Worship
« Reply #7 on: May 30, 2011, 12:40:30 AM »
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Such as the upkeep phase.

Makes it easy enough to get the heroes back with chariots I guess. Its more powerful against non-speed decks though, speed decks will have more heroes so they don't mind as much if one dies. For a balanced deck or a defensive deck a new hero might be a few turns away, and this would help other speed decks defend against eachother while being in an already popular speed defensive brigade.

 


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